The Stargate TC team have released version 1.2 of their Stargate mod.
StargateTC is a total convertion for multiplayer Half-Life. You can choose your team, Goa'uld or Tau'ri and the class of your character, which will have an influence on the weapons made available to you. You will then have to complete different objectives or to prevent the other team from reaching their goals. You will be plunged in the Stargate universe, with 'the gate, the iris, the Goa'uld, SG-1, etc... Everything has been done to plunge you in the world of this wonderful TV show.
SGTC 1.2 - Changelog -Captain mode added mp_gamemode 4 -All damages increased -Weapon pickup restrictions added -Gacgoa now drains stamina -Torture stick now drains stamina -Translation code corrected for scoreboards and menus -Shielded player using rings exploit removed -Added zoom fpr Psg1 & Zartac weapon -Many crash bugs corrected -C4 weapon added -Auto team balancing enhanced -Updated fgd for 1.2 -Auto Select button added to class/team menu -P90 secondary attack changed to burst mode -Sprinting action added -Added team condition setting for buttons and triggers -Added special dynamic gate teleportation entity -Created capture points & capture game mode "ctp" -Added light effects to Gacgoa -Radio enabled and fixed -Added weapon Spas-12 -Lag reduction and code optimisations -c4 bomb target entity added -Heavy class rebalancing -Added a radar system -Invisible tacs and mines now detectable with TER -Hud visuals enhanced -Hand device can now push grenades -TER scan bugs fixed -Skulls modes added mp_skulls x (0-2) -Larve steering with secondary attack added -All known exploits corrected -Spectator mode activation after spawned fixed -Portrait status icons added -Added mode_relay entity to allow mappers mode based triggers -Hud commands added view_portrait 0/1 view_radar 0/1 -Likelyness of hud portraits bugging reduced -Added impact sound to zat -Upgraded all vgui visuals -Fixed some shield problems with model effects -Full recode of the Tau'ri Knife -Knife only mode replaced with rambo mode -New weapon selection systems "choice" & "pack" added cvar is mp_wepselmode x 1-2 -Hud color scheme modified -Gfx images improved -Reduced bleeding quantity when injured -9mm animation fixed -env_model & env_fog added for added mapper options -Sprite and light entity breakdown fixed -Weapon added Usas-12 -Weapon added Glider staff -Enhanced death messages
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