VampireSlayer is a modification to Half-Life by Valve Software. The basic premise was to pit two teams of players against one another, where one side (Vampires) have better physical attributes (running, jumping, close attack) against the Slayers, who have weapons. The Vampire myth lends itself to other playability ideas, such as staking, drinking blood to recover health, etc. The myth also lends itself to interesting settings for maps.
The game is played in rounds, once you are dead you must wait until the next round starts. This shouldn't be too long and there are 'observer camera' modes for you to follow the remaining action.
Vampire Slayer comes with built in bots so you can play single player games offline too.
______________ Vampire Slayer ______________ www.vsmod.com - firstname.lastname@example.org __________________________________________________ Chapter VI, June 2004 by Routetwo __________________________________________________ Added motorbike. (see vs_bike, vs_roadster) Added new Nina model. Added team deathmatch mode, mp_dm 0/1 and info_dm <seconds> (see vs_noir_ctc, vs_cloisters_ctc, vs_desolation, vs_bavaria_ctc) Added Half-Life standard logging. Added full Steam support to VS. Added K for kill as default. Added G for drop current weapons as default. Added M as changeteam as default. Changed Capture the Cross scoring: 2 point for stealing the cross, 1 point for capturing to base, 1 point for returning a dropped cross. Changed Edgars invisibilty when walking and running reduced. Changed Thunder 5 firerate and damage amount. Change bots to use leap and act better. Changed cl_smokepuffs to use value. 0=off, n=number of puffs. Changed cl_bulletspark to use value 0=off, n=number of sparks. Fixed gaitsequence (vampires and slayers not running backwards animation). Fixed winchester anim bug. Fixed spin death stake bug. Fixed Louis heat vision (using different method). Fixed Louis sound bug. Fixed cl_pitchup clamped. Fixed thirdperson exploit. Fixed bots to work in steam. Fixed fog to work steam. Fixed effects to work steam. Fixed bug is spread of dbshoutgun, shotgun, uzi, colt, thunder five and winchester. Added new map VS_ROADSTER by JMW Added new map VS_DESOLATION by JMW Added new map VS_TORMENT by JMW Added new map VS_FROST by JMW Added new map VS_BITTEN by JMW Added new map VS_BAVARIA_CTC by Tyrant Added new map VS_REVENANT by Jinx Added new map VS_CLOISTERS_CTC by Lily & r2 Re-Added classic maps VS_CASTLE, VS_SUNRISE, VS_HOUSE, VS_THETOMBS, VS_HOTEL, VS_CARNIVAL __________________________________________________ Chapter V, Saturday 1st February 2003 by Routetwo __________________________________________________ Added: New slayer - Eightball Added: Weapon - Winchester rifle Added: Weapon - Thunder Five Added: Weapon - Pool Cue Added: Three new maps - vs_redlight, vs_ehb_ctc, vs_mummy Added: SDK 2.3 dead cameras including first person dead cam, overviews, auto-director Added: Smoke puff bullet impact (cl_smokepuffs) Added: Spark streaks to bullet impact (cl_bulltetsparks) Added: Capture the Cross game mode. Added: Destroy the Coffins style game mode. Added: Vampire crosshair Added: Bodyfall sound Added: Full body animation for vampire run Added: VGui round end graphics Added: Slayers drop weapon when arm or leg hit Change: vs_station and vs_church use new game modes. Change: Removed uzi tracer Change: Increased size of p_shotty and p_xbow Change: Tidied crosshairs Change: Increased uzi clip to 36 Change: Decreased dbshotty accuracy Change: Nina resurrect at 20 Change: Edgar go totaly invisible when stationary Change: Louis silent attack ability Change: Removed 3rd person view Change: Claws to Chapter.III timing Change: Reduced hit rebound and added to immune FD Change: Map fixes for raven and jailhouse Change: Map vs_hunt becomes vs_blizzard Fix: Fixed dead cam keys "next spectator/mode select" bug Special thanks to Katharii for all his hard work on the models and to Rich Taylor for making the Linux version. Thanks to Lily, Sobek, Ghostly and Father Brandon for the new maps. __________________________________________________ Chapter IV, Thursday 6th June 2002 by Routetwo __________________________________________________ Voice comms Overviews and HLTV Effects system for maps including fog Three new maps, vs_jailhouse, vs_raven and vs_hunt New louis model Smoking vampires in sunlight Improved bots (waypoints for every official map included) Revised vs_lynch Improved chase cameras with health displayed Client side gibs and cvar for amount Added sv commands for clan matches Gameplay tweaks to Molly and Edgar Updated log messages __________________________________________________ Chapter III, Saturday 15th December 2001 by Routetwo __________________________________________________ Graphics: --------- New Molly Model. New Uzi Model and Anims, Clip throw and shells and sound fx. New Mossberg Shotgun Model and Anims. New DB Shotgun Model and Anims. New Stake and Crucifix Model and Anims. New Mossberg, dbshotty, stake and uzi p_model's. New Weapon pack model. New player reload anims. New pray anim. New 'use vampire ability' anims. New hud font and cols. New front GUI and sounds. New sprites for all weapon changes. Tidied FatherD model. New Maps vs_yamamansion vs_lynch vs_hotel vs_feint vs_thebridge vs_blade Tweaked Maps vs_church vs_carpark vs_cemetery vs_niteclub vs_house vs_millstreet Additions/Tweaks/Bug Fixes: --------------------------- Vamp Abilities Louis: Nightvision Nina: Sunlight immunity Edgar: Stealth Decapitation: bounce, use, blood stream, sounds, models. server var. Built-In-Bots: Bots activated by menu, integrated in the mod. Based on Botmans HPB bot, see www.planethalflife.com/botman for more info. Completely re-wrote stake,colt & claws based on SDK2.2 code Implemented claws - server side and client side. server var. Default to clientside. No xbow downed vamps. Uzi strength lowered Uzi less ammo. Uzi smaller clip. See ability charge on hud. Vamps do reduced damage with leg or arm slash. xbow only kill on chest - otherwise knock out. Class max limit server vars. mp_maxmolly etc. Reset many more map entities at round end, lifts/trains/etc Wrote client side 'who am I pointing at' to stop overflows. Round failing to end fixed. 'jittery' staking collision fixed. Players getting stuck together - jump to seperate. Fixed. Claws - hitbody sound back. Fixed. __________________________________________ Beta Version 2.0, 26-Jun-2001 by Routetwo. __________________________________________ Additions --------- New Netcode Vampire Player Model Nina Double Barrel Shotgun for Father D Colt Government and Stake for Molly Crossbow replacement for Molly Father D Immunity praying secondary attack Vampire Vision secondary attack Eight New Maps: vs_cloisters, vs_capitol, vs_millstreet, vs_house, vs_cemetery, vs_carnival, vs_station, vs_thetombs mp_autobalance server command 'timeleft' console command Kill Sprites Resurrect/Downs on scoreboard Vampire Third Person Model Anims Bug Fixes --------- Disappearing bodies when crouched Vamps 'corpse jumping' when downed Join menu telefragging Autobalance on most recent player to join ___________________________________________ Beta Version 1.1, 4-March-2001 by Routetwo. ___________________________________________ Additions --------- Three new maps. Sunlight - burns vampires. Auto team balancing. Reset map entities each round. TK Punish. Team wound message. Who's dead on scoreboard Vamps run faster. Reduced stake trace dist. Reduced vamp-vamp hit. Bug Fixes --------- Vamps getting stuck ground/vents. Vamps moving while downed. Switching teams when you have died within 30 secs. Vamps being killed by normal weapons - mostly. Vamps picking up a stake when they have found a crowbar. Auto-Team Selection. MOTD.TXT messing up front end. Drop cmd Model cheating. Torches left on. Name changing when dead. server.cfg/listenserver.cfg disable game pause. Map Problems Fixed ------------------ Spawn points in Asylum. Office camping on Asylum. Castle tower camping. School gym camping. _____________________________ Beta Version 1.0, 28-Jan-2001 _____________________________ Initial commit :)
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