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Wizard Wars is a new Half-Life add on (mod) that pits teams of spell flinging wizards head to head in a magical maelstrom! Wizard Wars lets you choose from nine different sorcerers, each with varying strengths and special abilities, to battle other mages in a variety of settings and objectives. From “Capture the Grail” to Deathmatch, in teams or with every magician on his own, Wizard Wars allows great flexibility in the maps played, objectives set (if any), and points earned. For those who like the idea of fast-paced all-out fighting with impressive and surprising magical staves and spells, Wizard Wars is sure to please.
Download Wizard Wars 1.2.7 tgz Make sure that you have Steam Installed, and that it is up to date. Unpack the archive, tar xzf wizardwars_1.2.7_full.tgz, in the hlds_l directory run ./hlds_run -game wizardwars +map ww_2fort +maxplayesr 16 -zone 8192
Readme File: Changes since Version 1.2: v1.2.7 Fixed Bots getting stuck in observer mode Fixed players spawning inside each other Fixed Dracomancers Dragon Breath originating at hip in third person view v1.2.6 Modified Fissure to have an 8 second pause between firing to prevent spamming Modified PID for Thornbush to include it's number Attempt to fix SZ_GetSpave error by making bots wait for 3 seconds after a player leaves before attempting to join Fixed Team 4 never being selected in Auto Team Fixed Bots not attacking Thorn plants in DM Fixed Thornbush not making noise when first spawned Fixed Burrs not always self destructing Fixed Bots not joining team with least players Fixed Thorn plants dieing crashing server v1.2.5 Fixed Server Crashes when Breakables are removed Fixed Bot shooting allies Fixed Bot shooting own TPs & bean stalks Fixed Shields not obeying class minimum & maximum Fixed Bot to work in DM correctly Fixed Satchels spawning inside things if you stood real close when throwing them Fixed Bots shooting at invisible players Fixed Bots shooting at disguised players Fixed Bots not using lightning well v1.2.4 Added HPB Bot Added MetaMod from http://metamod-p.sourceforge.net Ported Mod, and HPB Bot to Linux Fixed Sounds Looping for: Fireball, Skull & Wyvern Prevent Radius Weapons from hurting friendly players if friendly fire is disabled ... weenies. v1.2.3 Fix borked installer :( v1.2.2 Changed tf_debug code to Log instead of just print to console. Included changes by Kukyona to fix spawn collision and hang on join bugs. Modified Wyvern to be more mobile. Removed explode option from Dragoneer's menu. Reduced Cleric Sacrifice fuse time to 4. Introduced delay of 5 secs between Sacrifices. i.e. minimum 9 secs between boom 1 and boom 2 v1.2.1 Moved SETMODEL in satchels to precache so they get set before spawn sets the model sequence. Lowered fissure area of effect from 512 to 206 Thorn Plants Reduced initial growth time by 50% Raised health by 50% LVL 1 was 200 now 250 LVL 2 was 250 now 400 LVL 3 was 300 now 550 (Fireball damage = 100, wind satchel damage = 150.0) Lowered cost to fertilize LVL1 to LVL2 was 150 now 80 LVL2 to LVL3 was 190 now 120 Sinking in to the ground some times: Changed movetype to MOVETYPE_STEP was MOVETYPE_TOSS, Tested as Red Team in ww_keep putting TP in rafters in Red Grail room Made it so wind wizard satchels do not affect TPs Lowered Cleric satchel heal/damage from 220 to 80 Drop Grail when client disconnected Cleric Sacrifice: reuse delay from 4 to 10 seconds Changed damage from halving current health/armor to 200 Lowered heal from 300 per team mate to 100 Modified levitate to allow Ice Mage to slow Aero down by freezing him Wizard O Death Doubled Death Ray damage from 10 to 20 Increased Skull damage from 35 to 45 Increased Skull radius from 64 to 96 Wizard O Dragons Edit1 Dragon Breath damage from 10 to 20 Increased Dragon Breath range from 200 to 300 Increased Wyvern damage from 35 to 45 Increased Wyvern radius from 64 to 96 Increased Wyvern life from 2 to 4 seconds Increased Wyvern hunt life from 3 to 6 seconds Increased Wyvern speed from 400 to 600
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