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The basic idea of the mod is straight out of many different horror films: Zombies are coming for the last remaining humans, and the humans must fight them off as best they can. The way it works is this:
Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over. That is the gameplay in a nutshell.
Zombie Panic! v 0.93 Changelog 1/29/05 Fixes: - Spawn-on-break items can be picked up now (zp_nation). - Anti-telefragging code re-written by Rhone, since it was causing the 100% CPU bug on servers. The CPU bug should be fixed now (Finally!). Changes: - Zombie Panic Linux Server files now available (Again, finally!). - Zombies now glow green in zombie vision. - Satchels and Dynamite blast damage and radius have been adjusted to be more useful. - New Colt .45, dynamite stick, and dynamite satchel models (Thanks wnn!). - New map zp_zna (Thanks Bloodix!). - Updated zp_nation, thanks to hi! - Updated zp_industry, thanks to Paladin! - Shell casings now stay for the whole round, instead of 2.5 seconds. - Shotgun damage tweaked. - M-16 damage tweaked. - Colt .45 accuracy slightly increased.
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