Hostile Intent

Here's a list of some of the changes for V1.3.5: -fixed corpses changing to ghille suit model when a player disconnects -fixed connecti...


Do not refresh or leave this page!


The hostileintent_1.3.5_patch.exe file you have requested: Half-Life / Patches / Hostile Intent - 35.7MB is not available. Perhaps try browsing all files for the game Half-Life and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

Here's a list of some of the changes for V1.3.5:

-fixed corpses changing to ghille suit model when a player disconnects -fixed connecting player not being placed under "Spectators" on the scoreboard -new burst fire system (hold the trigger to fire the whole burst) -added hi_round_timer entity (to change the amount of time left in the round) -if you switch weapons while priming a grenade, you drop it -decreased weapon switch delay slightly -increased prone mouse speed a bit -new walk and strafe animations -added walk_backwards and crouch_walk_backwards animations -added admin scoreboard icon (server reads steam ids from admins.txt and gives matching players an icon on the scoreboard) -added next_rof and prev_rof commands (cycles through the fire modes without looping from auto -> safe, for example) -the ROF the player had set at the end of the previous round is now remembered when the next round starts -a player who has been kicked by a vote too many times gets banned (max vote kicks and ban duration set by server) -added sv_maxvotekicks and sv_votebanlength to control the above point -added bullet penetration -All server log messages have been updated to use Steam IDs instead of WON IDs -fixed team selection vgui not coming up automatically after map change -disabled cl_bob, cl_bobcycle, and cl_bobup -added variable hi_roundbreak; allows server to set the amount of time between rounds (default 3 seconds) -added the back/forward arrows to the team selection menu. back = close, forward = auto team -added a toggle crouch command. Bind a key to "duck_t", or use the controls menu. -many other small fixes and tweaks

Read More

Comments on this File

There are no comments yet. Be the first!

Hostile Intent Team

50 XP

Registered 31st December 2003

16 Files Uploaded

Share This File
Embed File