Hostile Intent

Here's a list of some of the changes for V1.3.5:

-fixed corpses changing to ghille suit model when a player disconnects -fixed connecti...

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Here's a list of some of the changes for V1.3.5:

-fixed corpses changing to ghille suit model when a player disconnects -fixed connecting player not being placed under "Spectators" on the scoreboard -new burst fire system (hold the trigger to fire the whole burst) -added hi_round_timer entity (to change the amount of time left in the round) -if you switch weapons while priming a grenade, you drop it -decreased weapon switch delay slightly -increased prone mouse speed a bit -new walk and strafe animations -added walk_backwards and crouch_walk_backwards animations -added admin scoreboard icon (server reads steam ids from admins.txt and gives matching players an icon on the scoreboard) -added next_rof and prev_rof commands (cycles through the fire modes without looping from auto -> safe, for example) -the ROF the player had set at the end of the previous round is now remembered when the next round starts -a player who has been kicked by a vote too many times gets banned (max vote kicks and ban duration set by server) -added sv_maxvotekicks and sv_votebanlength to control the above point -added bullet penetration -All server log messages have been updated to use Steam IDs instead of WON IDs -fixed team selection vgui not coming up automatically after map change -disabled cl_bob, cl_bobcycle, and cl_bobup -added variable hi_roundbreak; allows server to set the amount of time between rounds (default 3 seconds) -added the back/forward arrows to the team selection menu. back = close, forward = auto team -added a toggle crouch command. Bind a key to "duck_t", or use the controls menu. -many other small fixes and tweaks

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Download 'hostileintent_1.3.5_patch.exe' (35.7MB)

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Hostile Intent Team


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Registered 31st December 2003

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