mortise

A deathmatch map carved in solid binary rock. A recent project which was quite fun to make. Themed as an abstract yet in some way feasible i...

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A deathmatch map carved in solid binary rock. A recent project which was quite fun to make. Themed as an abstract yet in some way feasible industrial area in the middle of nowhere. Cramped in places, crazy open in others yet still hardly reaches 1000 polies for the sake of all you people with Pentium 1 all the way up to 3. If you ever wanna play this feel free not to die at quakeroach.net:27019

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Download 'mortise.zip' (630KB)

About This Version (1)

Version: 1

Released: 4th April 2019 9:52pm

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Title     : mortise
            a Half-Life deathmatch map
Filenames : maps/mortise.bsp
            maps/mortise.txt
            maps/mortise.res
            sound/ambience/torn_water2.wav
Date      : 4 April 2019
Author    : ribcage (dragoslt~at~yahoo~dot~com)
Players   : ~12?
Other maps: neverending - a collaboration with Trempler

  
To install this map put all files into their according folders in your Half-Life directory as listed above. Your Half-Life directory may be similar to this on Windows:
C:\Program Files\Steam\steamapps\common\Half-Life\valve
C:\Sierra\Half-Life\valve

On Linux:
/home/yourname/.local/share/Steam/steamapps/common/Half-Life/valve


Styled as an abstract warehouse and waste drainage location. This map contains interiors and open outside areas, however w_poly hardly reaches 1000 so you should be able to happily play this on your ancient 1998 computer. Should suit players who like to wildly hop around as well as those who enjoy camping. Tools used: J.A.C.K., VHLT 34 compilers, Map2Curve by ToTac (http://gibshooter.com). Thanks to rufee for a HL server at quakeroach.net:27019 where this map can be played.

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ribcage


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Registered 4th April 2019

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