Natural Selection: NS Hulk Map

This map made by is a medium map for the Classic Gameplay, with a player recommendation of 16-20 optional. For the map's story, please chec...

Download

Uploading...
Do not refresh or leave this page!

File Description

This map made by is a medium map for the Classic Gameplay, with a player recommendation of 16-20 optional. For the map's story, please check the Readme below, and the Change Logs right under this text.

Change Log - Beta 3 [31.10.2004] gamma back to 1.5 new weld point solved crashing(?)

Change Log - Beta 2 [23.10.2004] marinespawn fixed vents fixed added and fixed sounds/MP3 fixed null textures lighting fixies elevator button fixed stuck points other small fixies lowered gamma ramp from 1.5 to 1.3 added info_locations

Read More

Download 'ns_hulk_beta3.zip' (5MB)

Readme
                    ===============
                        NS_HULK
                    ===============
                      ReadMe V1.3
-------------------------------------------------------
Version : beta 3
Filename: ns_hulk_b3
Author	: Rendy.[CZech]
-------------------------------------------------------
Duration of work    : 12 months
Date of Compilation : 31.10.2004
-------------------------------------------------------
Changelog:

-Preview 1 [21.7.2004]
-Beta 1 [15.10.2004]
-Beta 2 [23.10.2004]
 -marinespawn fixed
 -vents fixed
 -added and fixed sounds/MP3
 -fixed null textures
 -lighting fixies
 -elevator button
 -fixed stuck points
 -other small fixies
 -lowered gamma ramp from 1.5 to 1.3
 -added info_locations
-Beta 3 [31.10.2004]
 -gamma back to 1.5
 -new weld point
 -solved crashing ?
-------------------------------------------------------
Story:

UCC Cerebus, one of the few TSA ships equipped with a hyperspace engine unit. Before her disappearance from  the Sol sytem two years ago, her ongoing mission was to establish contact with new lifeforms in distant regions  of the Universe. Until just a few hours ago all contact 
with the ship had been lost. At 23.6.2244 8:06 PM, UCC Cerebus waspicked up on radar in close proximity to  Space Station Nothing. All communication attempts from the resident TSA garrison at SSN have failed.

Space Station Nothing's executive TSA officer has decided to send out small Frontiersmen unit to investigate the  situation. You now find yourself in the company of these men, sitting in a dropship bound for the UCC Cerebus. Peering out through a visual in the dropship a gargantuan asteroid can be seen, embedded in the hull of the seemingly lifeless ship.  You glance up at the scanner readout as initial data from the ship flashes up on the screen:

-REACTOR STATUS: NOMINAL-
-ESCAPE POD STATUS: TOTAL DESPATCH-
-HYPERDRIVE STATUS: INACTIVE; POWER AT MAXIMUM-
-OXYGEN CONTENT: NORMAL-
-ATMOSPHERE: BREATHABLE-
-NO LIFE FORMS DETECTED ON BOARD-

As you look around all you see are blank faces, masks painted from an indelible monotone palette and cut from the archetypal mould that is a Frontiersman's basic training. Their purpose is to give the impression that this is just another routine operation, but you know that behind each facade is the same cocktail of emotions that's being shaken up inside you. The anticipation, the excitement,
the fear.

Docking clamps awkwardly shunt into position around you jolting this tin can claustrophobia in which you've found yourself imprisoned. But it won't last long, you tell yourself as your eagerness to break the tedium rises up inside you like a bloodlust. You can almost taste  the challenge that lies ahead, that which you have dreamt for for so  long. As you take your first steps out onto the deck of the  UCC Cerebus -adrenaline coursing through your veins- you know what it is to be a Frontiersman.

Background story written by Stephen "Kobayashi" Etheridge, based on an original concept by Rudolf "Rendy" Klenovsky.

-------------------------------------------------------
Locations

-Dropship
-Docking bay
-Crew sector
-Cargohold 
-Cargo bay
-Escape pods
-Asteroid Nucleus
-Reactor
-Hyper Engine
-Armory
-------------------------------------------------------
Required files:

ns_hulk.wad
maps\ns_hulk_b2.bsp
maps\ns_hulk.txt
maps\ns_hulk.res
models\ns_hulk\hulk_dropship.mdl
sound\ns_hulk\alarm1.waw
sound\ns_hulk\button4.waw
sound\ns_hulk\door_02.waw
sound\ns_hulk\hearth.waw
sprites\ns_hulk\hulk_join_a.spr
sprites\ns_hulk\hulk_join_m.spr
sprites\ns_hulk\hulk_observe.spr
sprites\ns_hulk\hulk_random.spr
sprites\ns_hulk\xsmoke1.spr
sprites\minimaps\ns_hulk_b2.spr
-------------------------------------------------------
Worldmodels credits:

-myself :)
--------------------------------------------------------
Textures credits:

-theDuke
-Jinx
-ChromeAngel
--------------------------------------------------------
Sounds credits:

-sounds were gathered from free sources on the net
--------------------------------------------------------
Style:

-Classic
-Medium size
-Claustrophobic
--------------------------------------------------------
Known bugs:

-Beta 1 was crashing on some computers, I hope Beta 2
 won't
--------------------------------------------------------
Hardware, Software:

-Athlon XP 2500+
 512RAM, GeForce4400 128MB
 WinXP SP1
-Valve Hammer Editor 3.5(beta)
-ZHLT 1.7 p15
----------------------------------------------------------
Compile info:

CSG: -hullfile C:\nshulls.txt -texdata 5120 -cliptype precise
BSP:
VIS: -full
RAD: -extra -sparse -chart -dscale 4 -gamma 1 -bounce 0

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            124/400         7936/25600    (31.0%)
planes          14240/32768     284800/655360   (43.5%)
vertexes        36496/65535     437952/786420   (55.7%)
nodes           16382/32767     393168/786408   (50.0%)
texinfos        15986/32767     639440/1310680  (48.8%)
faces           27626/65535     552520/1310700  (42.2%)
clipnodes       32305/32767     258440/262136   (97.0%)
leaves           8169/8192      228732/229376   (99.7%)
marksurfaces    35840/65535      71680/131070   (54.7%)
surfedges      125765/512000    503060/2048000  (24.6%)
edges           65534/256000    262136/1024000  (25.6%)
texdata          [variable]      10872/4194304  ( 0.3%)
lightdata        [variable]    3077583/6291456  (48.9%)
visdata          [variable]     339549/2097152  (16.2%)
entdata          [variable]      60621/524288   (11.6%)
247 textures referenced

Compile time: 39min 59s 

Entity count:240
----------------------------------------------------------
Wads in use:

halflife.wad
ns.wad
ns2.wad
ns_hulk.wad
ns_bast.wad
ns_nancy.wad
ns_tanith.wad
----------------------------------------------------------
Thanks to:

Samejima, Reese, Seraphy, TOmekki, CaptainPanaka, Thursday, Drunken Monkey, Lt.Gravity, Anomus, Mendasp, Hyperion2010, NightDragon, Olmy (EdgeCrusher), NerdIII, Diablus, mr.Headcrab, KFDM, Tim, MeanMrMustard, Moconnor, Tequila, Erias, Esuna, JezPuh, Dark Plague, Ha.ze, Belgarion, Kobayashi, Kouji-san and others...

Thank you for support, feedback and constructive critics. Especially I want thank to Seraphy and Tomekki, because they helped me with the layout of the map very much. And big thanks i send  to Reese, because his ultra constructive critique helped me to improve this map in the early beginning of development.

31.10.2004 17:19 (GTM +1) 
Chomutov, Czech Republic

(c)Rudolf Klenovsky

Read More

Comments on this File

There are no comments yet. Be the first!

Rendy_CZech


50 XP


Registered 19th December 2006

2 Files Uploaded

Share This File
Embed File