StixNStonz has releasing this 'beta 3 test' so that hopefully one or a few of you could provide any amount of feedback, or even an in-depth review like how some of you enjoy doing. Whatever the feedback is, it will absolutely be considered before ns_nexus_b3 is released all over.
The main drawback of this test is the minimap. The beta 2 minimap had everything labelled and coloured; there have been a few significant changes to the minimap, and the Author of this map hasn't been able to get it updated yet.
But, he included a basic build minimap file, so you'll still have the basic mini map. Everything else should be near-b3 release. The author might darken the pulsating Nexus Mainframe light a bit, but that will be determined after a bit of testing.
Current Changelog: **Beta 3: -renovated Chromo Hive: Higher hive, new reachable spot, more cover, more lighting -removed vast majority of func_nobuilds in the View Halls and Rings, because Chromo cannot be sieged from there anymore -fixed weldable corridors near double: much more onos friendly (fits them now) and newb friendly (no more dead ends) -removed weldable door, corridor from Double to Port Shaft is now open -fixed onos stuck points when MC'ing to bottom hives (two spawns per hive) -lowered all weld times (7 total weldables now) -placed a location name on the Starboard Shaft res node -fixed onos stuck points in nexus and chromo -added ladder to the Gorges' Hideout in Engineering Halls (since gorges should be able to exit their hideout) -fixed sinkable structures in marine start -fixed all ladders. You can now approach from the side and not be stopped. (this was about 25 ladders) -fixed all 'dead end' situations in Mag Pump overhead vents -gorges now have easy access to the ladders in the bottom hives (noobs couldnt find their way out before tounge.gif) -removed some extraneous vents, to simplify map -removed the Rings from around the two Shafts to simplify the map -over 9000 visual upgrades (estimate)
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