Natural Selection: Training Map

Meat_Popsicle, the original creator of this map took him 4 months to create this. This is one amazing map that should be checked out by ever...

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Meat_Popsicle, the original creator of this map took him 4 months to create this. This is one amazing map that should be checked out by everyone, even those who already have played Natural Selection for a long time. If a beginner player will play this map and finish it, you can be assured that the new player will learn a lot more about the game.

Do remember that this won't be a map that you can just install and select the map in game. Let's say this acts as a mod, so this shows up in the Game List in Steam.

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Readme
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--ns_training and ns_training_end Public Beta 1 by Meat Popsicle--
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RELEASE NOTES: Whilst weve solved most of the problems, still dont use the F1, F2, F3 or F4 keyboard shortcuts (i.e. quickjoin), and alt-tabbing out is still not recommended. 

Anyway.. many months of blood, sweat and beers have gone into this map and tbh im sick of it, so if u dont like it, i dont care :P

FULL CREDITS:
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Main team:
Meat Popsicle - Project lead, Designer, Main Mapper, Scripter, Producer etc
[Sorcerer] - Lead Tester, Entity Guru, Installer Creator, File Hoster
Darkhand69 - Scriptwriter, Sound fx guy and Main Commander voiceactor 
PRSearle - Plugin coder
KungFuDiscoMonkey - Guest Mapper (Briefing room, not the scripting tho, that took me ages! XD)
Ron2K - Guest Mapper (Stasis room)

Additional Texture Artists:
Dorian Gray, enf0rcer, Hi!

Modelers:
-Hellspawn-, Element4q2

Misc thanks:
Align and [LoDw]Keef - Original Concept
AIKiller - Alternate script
Forlorn - Weapon Specs/Info
Supernorn2000, Sheena - Alternate but sadly unfinished Weapon description voiceactors,
BigD - for coming up with the whole metamod plugin idea,
and everyone else for their patience with waiting for this map
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| CHANGELOG |
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***PB1 changes:
deleted old changelog to reduce filesize (sorry 56k'ers, i have tried),
moved the map to its own mod folder to fix the build issues by means of a new plugin (courtesy of prsearle and the modns.org forums),
added installer (thanks Sorcerer),
revised the ingame credits,
removed the F keys and TAB from the default config,
levelchange entity added and triggered going thru final doors
changed lots of the lighting (finally got rid of the star wars feel of docking)
tweaked stasis room,
changed quite a lot of light textures and removed the white texture,
illuminated doors slightly in t_end
changed "rise n shine" trigger so u dont hav to move for it to be set off

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Meat Popsicle


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Registered 18th December 2006

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