This patch updates the Beta 2 of Natural Selection v3.0 to Beta 3.
O Combat respawning change: only 1/4 of the team can respawn at a time (waves last 5-11 seconds, depending on team size). This reduces Combat game length significantly, and gives much more importants to player death. O All new ns_hera (massive server CPU optimizations and balance changes) (thanks Merkaba!) O Data Core Alpha replaced with old Hera material which allows easier attack on the archive hive (no lifts) O Marines can now go from the marine start to the warehouse without having to weld open anything. O Warehouse is now connected to the holoroom via a small corridor. O No more vents lead into marine start. O Two more resource nodes added to the map. One in the fog corridor, and one in Systems Handling (where data core alpha used to be). The old node in that area has been moved into the Archiving hive. O Archiving a little wider now, so the upper level isn't so cramped. O Total entity count is now < 240 O Walkway no longer in an ineffecient U shape. O Fog Corridor shortened. O Various little fixes and touchups. O Readyroom changes (shorter MS start, no egg) O Added "Xfire" support to the installer (optional). This is an instant messenger for gamers, and will auto-update full NS support later this week. Visit http://www.xfire.com for more information. O Updated hand grenade sounds (new explosion, bounce, prime, etc.) O Fixed bug where grenade launcher grenades death messages used hand grenade sprite O Sped up resupply time at armory slightly O Reduced mine health to 20 (so gorges can easily take them out with spit and marines can detonate them in combat with FF) O Purchasing mines now gets you 4 mines instead of 5 O Hand grenades now do less damage then grenade launcher grenades (100 instead of 125) O Increased rate at which hives heal friendly players (from 6% per second to 15% per second) O Fixed bug where heal spray wasn't working for many hives O Removed preservation of experience when leaving the team because of abuse O Updated co_kestrel (thanks DevilDog!) O Extended existing vent near subhangar to also allow access to MS O Added "Hangar 7 Control" room which sits above and looks into the MS. This provides another way into the MS for a total of 2 normal, 1 accessible by all but Ohnos, and 1 vent O Hive slightly moved and a vent added from the ladder that goes up to the escape pod that "looks" at the hive. This serves as a perch to allow gorges to heal the hive (they can't reach it from the ground). O Couple of texture fixes O Updated ns_ayumi (thanks DrunkenMonkey!) O The elevator outside marine start is replaced with a ramp. O A new weldable just outside the "AE35" hive that open up a door to "Gorges Hideout". O A new ladder in "Star Child". O The rails are gone in "Eastern Entrance" to make the room more open, and also is the hallways that leads to that room remade. O The "Hamasaki" hive have gotten a new exit. O The hive in "Pressure Control" have been raised a little bit, so it can no longer be blocked by structures. O A new vent in "Pressure Control". O New sky. O New ambient sounds in all of the three hives. O Lots of tweaks all over the map, to make it easier and more fun to play. O Updated co_ulysses (thanks Blueman!) O Fixed clip error at the hive O Added co_ulysses back into the mapcycle O Fixed clipping problems on ns_nothing (thanks KungFuSquirrel!) O Updated co_rebirth (thanks IAN!) O A big change with this version, because I built a new level just under the marine start, trying to encourage marines to get out. O Increased the size of corridors just next the rebirth room, built a little vent inside the MS for skulks and lerks (I enjoy the idea they could be hidden in the ms itself) and I built a place for gorges in the Hive room to heal the hive and perhaps will it help marines too. O Doors in general stay open longer O Updated co_angst (thanks ChromeAngel!) O Revamped marine start O Other unlisted changes that were apparently favorably received by playtesters O Fixed incompatibility with server mod menus (bug #482). O Fixed cannot type text into the chat box while CTRL is pressed (bug #491) O New co_daimos, to help fix problem where Oni have trouble spawning sometimes (thanks Hypergrip!)
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