Timeline III follows directly from the end of Timeline II (but it's not necessary to have played that first).
After your successful mission in the Ice Age parallel universe, Barney and the Man in Blue have picked you up in Black Mesa's new time machine, and you're returning to Black Mesa for some overdue R&R. But your journey is about to be interrupted...
(Note: The pack includes a new hazard course. Playing it before the main mission isn't absolutely necessary but may give you some useful hints.)
GENERAL INFORMATION Title: Timeline III: The Heart of Darkness Filename: darkness.zip Author: Ross Smith Email: email@example.com Home page: http://halflife.mani.ac.nz/ Description: Single player adventure for Half-Life INSTALLATION Unzip darkness.zip into your Half-Life directory. It should create a subdirectory called "darkness" and place all its files in there (if it doesn't, you have a corrupt archive or you didn't unzip it properly). Copy your valve\config.cfg file (if you have one) into this directory if you don't want to set up all your customised controls again. There are three ways to start the game: (1) Start Half-Life normally. From the main menu, go into "Custom Game". Select "Timeline III" from the list, click on "Activate", then on "Done". You should now see the main menu against a new background. Use "New Game" or "Hazard Course" to start a game in the normal way. (2) Open the console (this is reached by starting the game with the "-console" command-line option, then either selecting "Console" from the main menu, or starting a standard game and then hitting the backquote key). Enter "game darkness", then "skill 2" or "skill 3" if you don't want to play on the easy setting, then "map dark01" to start the main mission, or "map darkhz1" for the hazard course. (3) Make a copy of the Half-Life shortcut on your desktop. Rename the copy to "Timeline III", then go into its properties settings (right-click on it and select "Properties" from the popup menu, or left-click on it and hit Alt+Enter), and go to the "Shortcut" tab. In "Target", add "-game darkness" to the command text (without the quotes, and with a space between the existing text and "-game"). This shortcut can then be used to start the custom game directly. If you want to get fancy, you'll find a suitable icon in the game directory. To uninstall Timeline III, just delete the "darkness" subdirectory from your Half-Life directory. BUGS * You may find that ambient sounds stop playing if you reload a saved game or return to a map you have already visited. This is a bug in the Spirit 0.5 DLL that I have no way of fixing (short of switching to Spirit 0.6, but that has worse bugs). * If you find yourself apparently stuck in the floor when a lift comes to a halt, you've run into a longstanding bug in the Half-Life game engine that's been biting people at random ever since the game was first released. Try moving around, crouching, or jumping while the lift is moving. CREDITS Inspiration: Dead World, My Dying Bride, Borknagar, Sirius, Anathema, H. G. Wells's _The Time Machine_, Stephen Baxter's _The Time Ships_, the _Mad Max_ movies, the _Back to the Future_ movies, and lots of alternate history stories about the Nazis. (And thanks to ExLaX on the Hangar 16 forum for pointing out that anything called "Heart of Darkness" wouldn't be complete without a reference to _Apocalypse Now_.) Code: Spirit of Half-Life 0.50 by Laurie Cheers (http://spirit.valve-erc.com/) Prefabs: Adam "ShadowByte" Grebinsky (firstname.lastname@example.org) Razor (email@example.com) Xirex Skies: Alex "alX" Peterson Dash (http://www.planetquake.com/dash/) Justin Fisher (http://www.geocities.com/soho/lofts/1121/) Mighty Pete (http://www.geocities.com/petes-oasis/) Sock (http://www.planetquake.com/simland/) Textures: Candace "Shebob" Sherriff (http://www.shebob.com/) Christopher "Shaithis" Buecheler (http://www.texturestudio.com/) Cid (http://www.saturn-online.de/~cosmo/) Deraj (firstname.lastname@example.org) Dethtex (http://users.nac.net/schwenz/) JCH (http://vibrants.dk/jchq/) Kevin "Rorshach" Johnstone (www.3dpalette.com/~rorshach) Locknut (email@example.com) Map Centre contestants; see credits/wad_mapcentre_crates.txt Nick "Crinity" Coombe (http://www.planethalflife.com/crinity/) Relic25 (http://www.deltatraining.com/relic25/) Sean Johnson Senn (http://www.planetquake.com/senn/) Playtesting: Cody, DarkWolf, Graham Errington, Louis Daniel Stillpass, Mike Richardson, Peregrine PLAY INFORMATION Single player: Yes Hazard course: Yes Multiplayer: No MAP INFORMATION Number of maps: 56 (hazard course 2, main mission 54) New monsters: No, but some of the existing ones have new skins New sounds: No New textures: Lots; see the credits above CD tracks: Yes CONSTRUCTION Base: Mostly all new maps, but a few are based on maps from the original Half-Life game. Prefabs: Bradley APC by Razor Cargo truck by Adam "ShadowByte" Grebinsky Flatbed truck by Xirex (heavily modified) Editing tools: Worldcraft 3.3 GNU Emacs 21.1 Half-Life Model Viewer 1.24 Paint Shop Pro 7.02 Wally 1.55b Winbspc 1.2 Zoner's HL compile tools Development machine: Athlon 1400 w/256MB, GeForce 2MX w/64MB Total compile time: 5 hours 15 minutes COPYRIGHT You may distribute this game in any way you like provided you don't change any of the files in any way. If you don't cooperate, then don't distribute it in any form. Authors may use these maps as a base to build new games. Feel free to grab anything you like out of it, provided you're making substantially new maps and not just minor modifications to mine, and you include appropriate acknowledgements in anything that uses my material. Half-Life is Copyright 1998-99 by Sierra Online and Valve LLC. All rights reserved. Timeline II: Iced Earth is Copyright 2001 by Ross Smith.
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