Todesangst introduces the new sinister character Dr. Jack Newell, expert chaos theory mathematician and Director of Black Mesa R&D. Gordon Freeman and Dr. Newell have always had an adversarial relationship at best, and Gordon's hero status following the containment of Xen only served to inflame Dr. Newell's hatred and jealousy of him.
The timeframe for Todesangst is set shortly after Gordon Freeman's successful return from Xen. The episode opens with a cut-scene of Mr. Blackstone (a.k.a. the G-man) arriving at Dr. Newell's office. As we soon discover, Dr. Newell has had Mr. Blackstone in his control all along, and has his own intentions for the exploitation of Xen's biological uniqueness. . .
Its up to you, Gordon, to stop your evil colleague from unleashing the horror of Xen on humanity. . . if its not too late. . .
========================================================= TODESANGST A new single player episode for Half-Life by Daryn Waite todesangst.txt Version 1.3 (15 Feb 2002) Version history: 1.0- Initial release (09 April 2001) 1.1- (17 Sep 01) Fixed Blue Shift model bugs (added original Half-life models to Todesangst's Pak file) Fixed random stuck on transit car bug 1.2- 22 Sep 01 Fixed crash caused by half-life 188.8.131.52 changes 1.3- Final (hopefully!) fix to "not_a_client" crash at startup ========================================================= Contact Info ------------ Todesangst is hosted by Planet Half-Life: www.planethalflife.com/todesangst/ Contact the author at firstname.lastname@example.org General Mod Info ---------------- Todesangst is a modification to the retail version of Half-Life (sierrastudios.com/games/half-life/). You must have at least version 184.108.40.206 of the retail version to install and play todesangst. It has been tested on versions 220.127.116.11 through 18.104.22.168. Todesangst contains many player interactables; ie things you can use, activate, etc. Be sure to explore each room to look for logically useable items! For a list of the major fun things, look at the enclosed "didusee.txt" file. Game Type - single player only New Maps - 17 total (12 playable, 5 "cut-scenes") New Textures - Yes New Models - Modified versions of Half-Life characters New Sounds - Yes New Music - Yes New Coding - No Other Features - Extensive scripting in cut-scenes - Detailed architecture and light rendering - Complex player interactables (guns, etc) Known Bugs - see below Game Description ---------------- Todesangst introduces the new sinister character Dr. Jack Newell, expert chaos theory mathematician and Director of Black Mesa R&D. Gordon Freeman and Dr. Newell have always had an adversarial relationship at best, and Gordon's hero status following the containment of Xen only served to inflame Dr. Newell's hatred and jealousy of him. The timeframe for Todesangst is set shortly after Gordon Freeman's successful return from Xen. The episode opens with a cut-scene of Mr. Blackstone (a.k.a. the G-man) arriving at Dr. Newell's office. As we soon discover, Dr. Newell has had Mr. Blackstone in his control all along, and has his own intentions for the exploitation of Xen's biological uniqueness. . . Its up to you, Gordon, to stop your evil colleague from unleashing the horror of Xen on humanity. . . if its not too late. . . Installation Instructions ------------------------- 1. Create a new subdirectory named todesangst in your half-life directory. Make sure you spell it right! For most installations, the path will look like this: c:\sierra\Half-Life\todesangst. 2. Unzip the todesangst.zip file into the previously created todesangst directory. The final structure should look like this: ...\sierra\Half-Life\todesangst | +--maps intentionally empty directory | | | +--graphs intentionally empty directory | +--save intentionally empty directory | +--media | | | +--logo.avi Todesangst avi logo file | +--didusee.txt list of the neat things in todesangst (Spoiler alert!) +--liblist.gam game configuration file +--pak0.pak game map, sounds etc PAK file +--todes.wad new artwork +--todes2.wad new artwork +--todesangst.txt this file! +--walkthrus.txt walkthroughs of the entire game (Spoiler alert!) DO NOT unzip the files into your ...\sierra\Half-Life\valve directory! This will overwrite some of the key files needed to play half-life! 3. Now run Half-Life. In the main menu, select "Custom Game". 4. A table of all of your installed modifications will appear, including Todesangst. If it isn't in the table, re-check the directory structure you un-zipped the files into and the spelling of todesangst. 5. Highlight Todesangst and click on "Activate". The background and menu items will change to the todesangst theme. Click on "Done" to return to the main menu. 6. Click on "New game", select your skill level, and enjoy! Known Bugs ---------- 1. In the oceanarium map, the speaker dialogue will sometimes play after the completion of the action, which creates no real problem with the game other than making the scene appear silly. 2. During the last two cutscenes, the player is still able to jump and move, even though "freeze player" is selected for the cameras. This will not cause a problem unless you are trying to move during the playback. Thus, hands off the keyboard during the cut-scenes! For the latest updates and fixes/work arounds for open issues, check out the homepage at www.planethalflife.com/todesangst/ Walkthroughs ------------ Walkthroughs for the entire episode can be found on the homepage at www.planethalflife.com/todesangst/ and in the included walkthrus.txt file. Credits ------- Beta testers (big thanks!): - BorisX - Electrix, Brett & Mike Wilke - Justin Benedict Prefabs: -Subway car is a modified version of one created by Paveway (http://prefabs.gamedesign.net/) -Semi tractor-trailer combo by Yak_Fighter, used with no modifications (http://prefabs.gamedesign.net/) Creation tools: Maps - Worldcraft v3.3 Map compilation - Zoner's Half-Life tools 2.5.1 Sound recording & editing - Goldwave 4.02 Model editing - Milkshape v1.4.0 Artwork - Paint Shop Pro v3.12 AVI/animations - Animation Shop 3 Texture/WAD editor - Wally v1.48B New drum loops - Hammerhead Mk1.0 by Bram Bos Pak editing - Pakscape v0.11 by Peter Engström Special Thanks: PlanetHalfLife www.planethalflife.com Half-Life Editing Resource Center halflife.gamedesign.net Handy Vandal's Almanac www.karljones.com/halflife/almanac.asp Gamedesign.net Forums forums.gamedesign.net/forums Wavelength www.planethalflife.com/wavelength/ Gamedesign.net Prefabs prefabs.gamedesign.net/ Creation hardware ----------------- Dell PII450 384MB RAM GeForce2MX 32MB graphics 45GB Maxtor ATA100 HD SoundBlaster PCI512 Closing ------- This project consumed far more time than I thought it would. The first map I made was the opening with Gordon in his quarters, way back in January of 1999! However, being a newbie to Worldcraft and compiling BSP's on an old AMD k6 machine was more frustration than fun. I took many breaks from this project, including a nearly year long hiatus for other interests, before revisiting it again late last year. By then, Worldcraft had been released to 3.3, Zoner had created his much faster compiling tools, and I had procured a much faster computer and graphics card. This, plus the wealth of info available online for serious Half-life fans rekindled my interest in this project again. It is impossible to overstate the significance Valve has had on the PC gaming experience with the creation of Half-life and their release of their SDK and other game info. Individuals who do not work for the gaming industry (like myself) have had an unprecedented opportunity to channel their creative expressions into a media that others can easily obtain and share in, too. Thanks, all! ------------------------------------------------------------------ Original contents copyright ©2001 by Daryn Waite and may not be copied without written permission. All images, references, and other works from Half-life are copyrights of Sierra On-Line, Inc., and Valve LLC. All other works referenced in this file and in the mod are copyrighted by their respective authors and are hereby acknowledged. Todesangst may only be distributed through the internet as the original zip package and must include this file and all other game files in their original form. Distribution via any other means including but not limited to CD's or commercial game packages is strictly prohibited. If a distribution via these means is desired, contact the author. Todesangst may not be reversed engineered or otherwise decompiled for purposes of use in other mods. Certain portions will be made available by the author on the homepage for unlimited use by others.
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