The zp0.91dpatch.exe file you have requested: Half-Life / Patches / Zombie Panic V0.91a - 0.91d Patch - 12.54MB is not available. Perhaps try browsing all files for the game Half-Life and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Zombie Panic! v 0.91d Changelog: - SVAR "mp_startdelay" added (Default is "20"). This sets the number of seconds until the round starts once there is more than 1 person on the server. (This was already in last version, but we're documenting it in this one.) - Crowbar damage upped to 35 from 10 - Shotgun damage lowered from 200 damage (10 per pellet with 20 pellets total) to 140 damage (7 per pellet with 20 pellets total) - Fixed Satchel duplication bug. - Fixed Weaponstay "feature". - Fixed ammo selector text from "9mm" to ".45 cal" - New versions of: - zp_clubzombo - zp_eastside - zp_thelabs - zp_town - zp_paranoid - New map: zp_rhs22 (Rhinehold Street 22 - Haunted House. Thanks Toni Hiltunen aka. tnoh!) - Zombie model altered - Survivor model gets his backpack (Thanks Clashen, even though it was a quick fix!) - Survivor now drops the backpack instead of the HL weapon cannister - The 100 round ammo box for the M-16 is no longer the backpack (This was a model mess up). - Portions of Zyndrome's Pack-O-Rama(Thanks Zyndrome!): - New HUD-font for numbers. - New Crosshairs for Handgun, .357, Shotgun and Colt 556AR. - New Voice Communications icon. - Bullet-casing sounds (when they hit the ground).
There are no comments yet. Be the first!