Zombie Panic! v 0.91d Changelog: - SVAR "mp_startdelay" added (Default is "20"). This sets the number of seconds until the round starts once there is more than 1 person on the server. (This was already in last version, but we're documenting it in this one.) - Crowbar damage upped to 35 from 10 - Shotgun damage lowered from 200 damage (10 per pellet with 20 pellets total) to 140 damage (7 per pellet with 20 pellets total) - Fixed Satchel duplication bug. - Fixed Weaponstay "feature". - Fixed ammo selector text from "9mm" to ".45 cal" - New versions of: - zp_clubzombo - zp_eastside - zp_thelabs - zp_town - zp_paranoid - New map: zp_rhs22 (Rhinehold Street 22 - Haunted House. Thanks Toni Hiltunen aka. tnoh!) - Zombie model altered - Survivor model gets his backpack (Thanks Clashen, even though it was a quick fix!) - Survivor now drops the backpack instead of the HL weapon cannister - The 100 round ammo box for the M-16 is no longer the backpack (This was a model mess up). - Portions of Zyndrome's Pack-O-Rama(Thanks Zyndrome!): - New HUD-font for numbers. - New Crosshairs for Handgun, .357, Shotgun and Colt 556AR. - New Voice Communications icon. - Bullet-casing sounds (when they hit the ground).
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