Zombie Panic, a zombie-survival mod for Half-Life 1, has released version 1.0. Check the readme for a list of changes.
Zombie Panic! v 1.0 Changelog 10/17/05 Fixed: - The grenade exploit is no more. - Random weapon spawning in the player spawning area removed. ( We have pleased the heathen gods. ) - Wall/Strafe running exploit should no longer be effective. - Cracked Survivor Face model repaired. (Thanks CoolCookieCooks!) Changes: - Players can mute each other now. - Spectator mode was restored, but removed again due to a difficult to find crashing bug. Sorry guys! - Rifle ammo will now drop when the player uses Drop Unusable Ammo. - There are now default keys for selecting ammo type, dropping selected ammo type, dropping all unusable ammo, and Panic! - Players may only suicide after they've been alive for 20 seconds and theres a 5 second delay before the player actually croaks. - Zombie jump delay increased to 2 seconds. - You can now drop whatever ammo you have left, even if it's not enough to fill a magazine. - Players can no longer pick up a weapon if they already have that weapon (thus destroying the gun). - Locked cl_pitchup and cl_pitchdown. - Func_train and Func_wall_toggle entities now reset upon round reset. - Flag for func_buttons to allow them to be usable by certain teams only. (To use this you will need to recompile the map with the new .fgd, but otherwise it's not mandatory.) - Both Survivors and Zombies should move about 15% faster. - New version of zp_thelabs (Thanks spacer!) - New version of zp_ruins (Thanks Watchmaker!) - Added zp_santeria (Thanks spacer!) - Added zp_contingency and zpo_contingency (Thanks Olmy!) - Linux Server .so file updated to v1.0 (Included in the dlls directory)
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