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"Halo 2," the award-winning sequel to the instant classic "Halo: Combat Evolved" to make its PC debut on the Windows Vista platform
"Halo 2," the game that redefined first-person combat and multiplayer action for millions of gamers worldwide, is set to explode onto PCs exclusively for Windows Vista. "Halo 2" for Windows Vista will be developed by a dedicated Microsoft Game Studios team in partnership with Bungie Studios.
Only for Windows Vista, "Halo 2" will offer gamers both the single-player campaign and multiplayer experience of the original, as well as the additional maps offered in the "Halo 2 Multiplayer Map Pack." Gamers will also have the exciting opportunity to build, create and customize their own multiplayer levels.
"Halo: Combat Evolved" and its sequel, "Halo 2," have achieved phenomenal success on the Xbox video game platform as gamers around the world follow the saga of Master Chief in his battle against the Covenant forces. In 2003, the original "Halo" roared onto Windows PCs. In "Halo 2" for Windows Vista, the action picks up where the first game ended. Master Chief, with the help of a small group of marines, has destroyed the religious artifact and artificial world known as "Halo," and is making his way back to Earth. There, he and the last surviving Earth forces will mount a titanic struggle against the marauding Covenant enemy. To date, the Halo franchise has sold more than 14.5 million games worldwide with over 600 million hours of multiplayer action logged across Microsoft's Xbox Live online gaming service.
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Ah. Halo 2 for PC just for Vista, and most likely Direct X 10, just as the custom edition community foresaw. I hope you would take the advice given to you from those who have stuck with Custom Edition and work with the HEK even to this day. Anyways, I donâ€™t know if my voice will be heard, but I really want to speak on this subject. Here is my advice for a successful continuation of a custom-content environment:
Please donâ€™t newbify it: While doing so will invariably create an incredible amount of content from the start, it does not change the learning curve as to create good and well conceived work. Keep the development to Max, Guerilla, Sapien, and Tool. I'm sure you've got quite the upgrades from the locked up ones you publicly released for HEK. And donâ€™t lock anything up... It only pains us to have to get things hacked so we can use them. Aside from that, a good reason not to newbify the content creation side is the player/server ratio. Keeping the process as it is for CE, new content wonâ€™t oversaturate the servers. This will ensure servers will generally be using maps that are available. Thereâ€™s nothing worse than logging into the server lobby and not being able to find a server with a map you have.
----Came from bungie forums...... so now im not so mad....
So as u can see, Vista come out in Sep 2006*, so every1 save your money up so u can by both a new vista machine and halo2 pc!
*freaked out Dragon*
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