The Future in Audio in Gaming - Interview with Nile Rogers

Please wait...

This article was written on an older version of FileFront / GameFront

Formatting may be lacking as a result. If this article is un-readable please report it so that we may fix it.

[QUOTE]I started fooling around with some of the early 8-bit titles because a couple of Japanese companies had approached me with the idea of working on music for their games. I have always been familiar with video games ever since back in the day when video games first started to become popular.[/QUOTE] Nile Rogers, one of the men behind the Halo soundtrack, was interviewed by TeamXbox last week about his background, how he got into gaming and how he perceives the gaming industry in relation to the music business he has been a part of for so long. [QUOTE]We had to think about the different game situations as players move through the game and interact with the elements and still be able to create music that would sound cool. It’s a weird way to write thinking, ‘If the user does this, is the music still going to be cool?”[/QUOTE] You can view the full 3 page interview with Nile Rogers [url=""]by clicking here[/url].
Comments on this Article

There are no comments yet. Be the first!