Bloodgulch Re-texture

Just a texture redo that I did of bloodgulch. I changed it to more of a desert themed map during sunset. The vegetation and sniper ri...

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File Description
Just a texture redo that I did of bloodgulch. I changed it to more of a desert themed map during sunset. The vegetation and sniper rifle you see in this mod is not included in the .zip

ImBrokeRU brings us another skin for the popular map Bloodgulch. The skin shows a far less fertile Bloodgulch, including new textures for pretty much the entire scene. I must say I really do think this skin looks great. For some reason, it reminds me of the Crysis island style, but I can't put my finger on why. The new sky looks far more brown and muggy, suiting the ground and cliff textures nicely. Anyhow; the readme details all the changes present in this mod and screenshots show it off nicely! Enjoy!

~Sunray

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Download 'bloodgulch_retexture.zip' (1.24MB)

Readme
Bloodgulch re-texture

You will need:
HMT 3.5
the whole bitmaps folder (extract it to ur desktop)

IF YOU KNOW HOW TO INJECT BITMAPS JUST BY LOOKING AT THE FILE NAME, THEN THIS README
IS POINTLESS TO YOU (be sure to read the credits though) IF YOU WANT TO CHANGE THE FOG
PLEASE JUMP TO THE (OPTIONAL FOG) SECTION!


Bitmaps (REMEMBER TO BACKUP UR MAPS!!)

1. In HMT, open up bloodgulch.map in your halo map directory
   (eg: X:Program Filesmicrosoft gameshalo trialmaps where X is your disk NOTE: this 
   is the default install directory! if you installed halo somewhere else, go to where you
   installed it and find the maps folder)


2. Go to the Resource Browser section of your HMT v3.5 and find the section called
   [bitm]BITMAPS. Click on the + sign to expand it.


3. Locate the tags in the section below (on the right side of the arrow: -->) and inject
   the bitmap .dds file on the left side of the arrow
   (ex: you will inject the bitmap found in the bitmaps folder i told you to extract called 
   (detail grass1.dds.1.dds) to the tag found in HMT v3.5 (levelsa30bitmapsdetail grass))

     To inject a bitmap, go under the Tag Editor in your HMT v3.5 and click on the tex saying:
     1. (picture size) (ex: 1. 256x256). Then click the (inject texture) button beside the 
     preview window and locate your bitmap .dds file. When you found it, double click it.

BLOODGULCH ENVIORNMENTAL SKINS 
 detail grass1.dds.1.dds ---------------> levelsa30bitmapsdetail grass
 detail sand1.dds.1.dds ----------------> levelsb30bitmapsdetail sand
 blood cliff rock1.dds.1.dds -----------> levelstestbloodgulchbitmapsblood cliff rock
 tree_desert_dead_trunk1.dds.1.dds -----> scenerytreestree_desert_deadbitmapstree_desert_dead_trunk
 clouds puffy light1.dds.1.dds ---------> skyclear afternoonbitmapsclouds puffy light
 sky clear blue1.dds.1.dds -------------> skyclear afternoonbitmapssky clear blue
 basis clear afternoon1.dds.1.dds ------> skyplanetsbasis clear afternoon
 threshold clear afternoon1.dds.1.dds --> skyplanetsthreshold clear afternoon
 ring clear afternoon1.dds.1.dds -------> skyringring clear afternoon

HALO 2 BANSHEE AND GHOST SKINS (By: Modderhimself)
 banshee1.dds.1.dds -----------> vehiclesbansheebitmapsbanshee
 banshee contrail1.dds.1.dds --> vehiclesbansheebitmapsbanshee contrail
 banshee_burned1.dds.1.dds ----> vehiclesbansheebitmapsbanshee_burned
 cubemap banshee1.dds.1.dds ---> vehiclesbansheebitmapscubemap banshee
 detail banshee1.dds.1.dds ----> vehiclesbansheebitmapsdetail banshee
 ghost1.dds.1.dds -------------> vehiclesghostbitmapsghost

4. After injecting the bitmaps, click save! 


OPTIONAL FOG
Since this map is made to be at sunset time, adding orange coloured fog will make it more well, sunset-ish

If you want to do this optional step, please go to the tag under [sky]Sky section in the resource browser in
hmt v3.5. Expand by clicking on the + sign beside it.

In there, there should be only one tag. Click it and go under the tag editor in HMT v3.5 Edit the tag 
according to the information below

Fog Color (R) : 1
Fog Color (G) : 0.43
Fog Color (B) : 0.22
Max. Thickness: 0.2
Start Distance: 0
Solid Distance: 100

AND UR DONE!!! Enjoy. DON'T FORGET TO RATE AND COMMENT!!!

CREDITS:
Bitmaps editing+fog editing: ImBrokeRU
Banshee and Ghost skin:      Modderhimself

You can do whatever you like with this mod but be sure to include credits.

ImBrokeRU
CHANGE OF EMAIL!!!: im1337ru@hotmail.com

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ImBrokeRU


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Registered 15th June 2008

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