Just a texture redo that I did of bloodgulch. I changed it to more of a desert themed map during sunset. The vegetation and sniper rifle you see in this mod is not included in the .zip
ImBrokeRU brings us another skin for the popular map Bloodgulch. The skin shows a far less fertile Bloodgulch, including new textures for pretty much the entire scene. I must say I really do think this skin looks great. For some reason, it reminds me of the Crysis island style, but I can't put my finger on why. The new sky looks far more brown and muggy, suiting the ground and cliff textures nicely. Anyhow; the readme details all the changes present in this mod and screenshots show it off nicely! Enjoy!
Bloodgulch re-texture You will need: HMT 3.5 the whole bitmaps folder (extract it to ur desktop) IF YOU KNOW HOW TO INJECT BITMAPS JUST BY LOOKING AT THE FILE NAME, THEN THIS README IS POINTLESS TO YOU (be sure to read the credits though) IF YOU WANT TO CHANGE THE FOG PLEASE JUMP TO THE (OPTIONAL FOG) SECTION! Bitmaps (REMEMBER TO BACKUP UR MAPS!!) 1. In HMT, open up bloodgulch.map in your halo map directory (eg: X:Program Filesmicrosoft gameshalo trialmaps where X is your disk NOTE: this is the default install directory! if you installed halo somewhere else, go to where you installed it and find the maps folder) 2. Go to the Resource Browser section of your HMT v3.5 and find the section called [bitm]BITMAPS. Click on the + sign to expand it. 3. Locate the tags in the section below (on the right side of the arrow: -->) and inject the bitmap .dds file on the left side of the arrow (ex: you will inject the bitmap found in the bitmaps folder i told you to extract called (detail grass1.dds.1.dds) to the tag found in HMT v3.5 (levelsa30bitmapsdetail grass)) To inject a bitmap, go under the Tag Editor in your HMT v3.5 and click on the tex saying: 1. (picture size) (ex: 1. 256x256). Then click the (inject texture) button beside the preview window and locate your bitmap .dds file. When you found it, double click it. BLOODGULCH ENVIORNMENTAL SKINS detail grass1.dds.1.dds ---------------> levelsa30bitmapsdetail grass detail sand1.dds.1.dds ----------------> levelsb30bitmapsdetail sand blood cliff rock1.dds.1.dds -----------> levelstestbloodgulchbitmapsblood cliff rock tree_desert_dead_trunk1.dds.1.dds -----> scenerytreestree_desert_deadbitmapstree_desert_dead_trunk clouds puffy light1.dds.1.dds ---------> skyclear afternoonbitmapsclouds puffy light sky clear blue1.dds.1.dds -------------> skyclear afternoonbitmapssky clear blue basis clear afternoon1.dds.1.dds ------> skyplanetsbasis clear afternoon threshold clear afternoon1.dds.1.dds --> skyplanetsthreshold clear afternoon ring clear afternoon1.dds.1.dds -------> skyringring clear afternoon HALO 2 BANSHEE AND GHOST SKINS (By: Modderhimself) banshee1.dds.1.dds -----------> vehiclesbansheebitmapsbanshee banshee contrail1.dds.1.dds --> vehiclesbansheebitmapsbanshee contrail banshee_burned1.dds.1.dds ----> vehiclesbansheebitmapsbanshee_burned cubemap banshee1.dds.1.dds ---> vehiclesbansheebitmapscubemap banshee detail banshee1.dds.1.dds ----> vehiclesbansheebitmapsdetail banshee ghost1.dds.1.dds -------------> vehiclesghostbitmapsghost 4. After injecting the bitmaps, click save! OPTIONAL FOG Since this map is made to be at sunset time, adding orange colored fog will make it more well, sunset-ish If you want to do this optional step, please go to the tag under [sky]Sky section in the resource browser in hmt v3.5. Expand by clicking on the + sign beside it. In there, there should be only one tag. Click it and go under the tag editor in HMT v3.5 Edit the tag according to the information below Fog Color (R) : 1 Fog Color (G) : 0.43 Fog Color (B) : 0.22 Max. Thickness: 0.2 Start Distance: 0 Solid Distance: 100 AND UR DONE!!! Enjoy. DON'T FORGET TO RATE AND COMMENT!!! CREDITS: Bitmaps editing+fog editing: ImBrokeRU Banshee and Ghost skin: Modderhimself You can do whatever you like with this mod but be sure to include credits. ImBrokeRU CHANGE OF EMAIL!!!: firstname.lastname@example.org
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