Jackle gives us another skin from Halo 2, reskinning Tazz's plasma rifle model to make it a brute plasma rifle. For those who don't know, the brute plasma rifle is red and fires a red projectiles and is, surprisingly, used by brutes. In Halo 2 it had a faster rate of fire but overheated faster. These are not features of this mod, but a few simple changes in HMT can make it so. Anyway, the skin. It's a good looking skin in my opinion; portraying the Brute plasma rifle rather well. It could use a little more volume and detail, but still looks great in game.
Check out the screenshots, see if you like, download and try it out! You know the drill.
Brute Plasma Rifle; adapted from the Halo 2 weapon; not ripped! You probably remember the Brute Plasma rifle, the red one that did more damage and fired very fast? I have the right skin for it, and the instructions to make it like one. Very simple, actually. To start off, we'll inject the skins. You'll just need HMT (Halo Map Tools) and a bit of knowledge on how to use it. Let's start off with the main skin, which took me 4.5+ hours. Okay, open up the ZIP file you just downloaded, and extract this files to a location, such as your Desktop. Open up HMT, and open up the [bmp] Bitmaps tab. Scroll down until you reach "weapons\plasma rifle\fp\bitmaps\plasma rifle_fp" and click on it. To the right should be a new screen. Find the "Inject Texture" and click on it. It will navigate you to a page asking you to find a file to inject. Find where you extracted my ZIP folder, and open it up. Delve into the "Skins" folder, and in there should be some DXT 1 (.DDS) files. Find "brute plasma rifle_fp4dds.1". Double click it, and it should inject. Press Okay or Yes on any popups that appear in HMT, and it will be injected! But we're not done yet. Find "weapons\plasma rifle\bitmaps\plasma rifle contrail" and do the same thing, open up the extracted files, find the "Skins" folder, then now find "plasma rifle contrail1.dds.1" and again, double click it. Repeat, but this time with "effects\decals\bullet holes\bitmaps\plasma burn inner glow". Once everything is done, it requires actual modding. To start, make it glow. Open up the [soso] Shader tag, and find "weapons\plasma rifle\fp\shaders\luminous" and do the following: Power: 100 color of emitted light - R: 1 color of emitted light - G: 0 color of emitted light - B: 0 Tint color - R: 1 Tint color - G: 0 Tint color - B: 0 Now, just adjust one more thing; under the [ligh] Light tab, and under it, find "weapons\plasma rifle\plasma rifle flare". Adjust it so the red color is more dominant, or what you'd like. If you want to edit the projectile color, edit the light volume, but it's kind of hard. Enjoy, Jackle!
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