File Description
This is a large city map. It has a good amount of vehicles, and great for a gang fight movie. if you wanted to anyway.
-asoue202
Screenshots
Readme
Chronopolis C3 Public Beta By Jahrain The Prelude: A commercialized subsection of downtown New Hiroshima, Japan, most famous for there scientific research labs for time travel and beautiful banks and office buildings was recently infested by the flood after a top secret military aircraft transferring obtained flood infection form specimens for scientific research crashed and allowed the infection forms to escape. The area was immediately called to quarantine and completely restricted any access to of from this area. The UNSC was held responsible for this mishap for and was ordered by the president of Japan to clean up after there mess. The Master Chief and his troops were sent down in order to eliminate all remaining life forms from the quarantine zone. No uninfected humans where found but the area still remained under quarantine for all life forms to be cleansed from contamination leaving no trace of what actually happened. During this period, this area left a perfect sealed area for a city based multiplayer death match arena. Gameplay Recommendations: Recommended for Team based or FFA gametypes of 6 - 16 players. Tanks and Banshees are availible with custom gametypes. New vehicles may be disabled with Classic gametypes. Race Is not yet fully supported in this beta but should be for the final. If FPS on lower end systems become a problem, disable specular lighting and reduce texture quality. Installation Instructions: Extract contents to you \maps directory in your Halo CE folder. You must have WinRAR or any RAR supported decompression applications to extract contents. EULA: All content contained with in this map, not limited to ideas, concepts, intellectual properties, etc are all copyrighted to me Jahrain, and to Bungie Software Inc. and some other people you probably don’t know. Everything provided in this map is able to be decompiled back into there source format. These source files are freely available for your usage as long as you agree to these terms: 1) All content is to be used for educational, mod development, and or rendering, purposes only. 2) Any commercial redistribution or commercial usage in ANY relation to charging any currency or making any profits off of or for ANYTHING provided within this map, not limited to all original ideas and concepts, textures, models, sounds, etc is strictly prohibited and may result in lawsuit by there respectful owners if used likewise. 3) If you choose to use any of the content in any mod, not limited to original ideas and concepts, any tags, textures, models, effects, sounds, etc. Be sure to give credit to where its due and state which contents where obtained from this map with the release of any such mod. 4) NO SORT OF ENCRYPTION OR MAP PROTECTION IS TO BE PLACED ON ANY CONTENTS BUNDLED WITH ANY CONTENT OBTAINED FROM THIS MAP. It is considered VERY DISRESPECTFUL to leach off of my content which I worked so hard to freely provide to you and not source any of your own content in return. If you want to protect the source files of you map or mod from aiding the modding community and open source development, DON’T USE ANYTHING CONTAINED WITHIN OR ORIGINATED FROM THIS MAP CACHE FILE! If compliant with these terms, you are free to do what ever you may please with any data stored within this cache file. v0.2 Beta Critical Updates: -Removed the gibbing from the bipeds due to random exception problems. -Fixed some bsp portal clipping errors. Credits: Main Production/Programming: Jahrain BSP Modeling: Jahrain BSP Texture Mapping: Jahrain Weapons: Bungie (New Revolver Magnum was modeled, textured, and programmed by Jahrain) Vehicles: Bungie (The Bulldog modeled, textured, and programmed by Jahrain. The original concept of the Bulldog was based off of the Ferret design by Roger Wilco.) Scenery: Jahrain and Bungie (The benches were modeled and tagged by TheGuy) Characters: Bungie (The updated MC was re-textured, re-rigged and reprogrammed by Jahrain) Special Thanks to CMT for some effect tags for the SMG and Warthog, also to Tiamat for his help with some vehicle animation and animation programming, to all those who provided some of there graffiti artwork to decorate the map, to all those who provided a helping hand in the development, and to all of you, testers who play this map in its public beta. There’s still much more graffiti tags left to add into this map, also still much more details left to be added, some BSP portal errors needed to be fixed, and some more weapon tweaks to be done. This should all be done by the final version. Until then, enjoy this playable beta in anticipation for the final. Any comments, questions, suggestions or conserns can be sent to me via PM in http://gbxforums.gearboxsoftware.com or by email: [email protected]
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