Fissure Fall

Cool little map with a great design. One of the better Halo CE maps.

Re-Upload Request Restoration

Do not refresh or leave this page!

This file is currently missing and not available to download

Do you have this file? We encourage you to re-upload this file for the benefit of the community.

Do you need this file? Please submit a support ticket so that we can prioritize restoring this file for you.


The file you have requested: Halo: Combat Evolved / Maps / Fissure Fall - 6.11MB is not available. Perhaps try browsing all files for the game Halo: Combat Evolved and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

Cool little map with a great design. One of the better Halo CE maps.

Read More

Re-Upload Request Restoration

Fungi   Studios    	 Muliplayer   HaloCE   Levels 



Level Name	:    Fissurefall 
Level Author	:    Crispy 
Size		:    Small (best for 2-8 players) 
Release Date	:    11 JUNE 2004 

Decompress to your HaloCE\maps folder



A remote river has worn away the thin shield of stone 
that once concealed this cave from the outside world. 
It has revealed an ancient Forerunner facility, still 
mysteriously powered. And worth fighting over. 


The major feature of this level is the bottomless pit 
running  down  the centre, into  which  the waterfall 
drops.  The Red and Blue bases are situated at either 
end of this fissure,  and on opposite sides. A series 
of floors, tunnels and catwalks fill the rest of each 
There are seven separate  routes from one side of the 
fissure to the other.  The main  route is  across the 
central bridge.  This is the quickest route from base 
to  base,  but is  also very  exposed.  There are two 
routes along the cliff walls at either end. These are 
the longest routes,  but provide better cover.  There 
are also  high-level bridges at  either end which are 
very exposed, but provide an elevated entrance to the 
The bases have four other entrances. There is a large 
ramp up to the base from  the arena in front of it, a 
path that  runs underneath  the base  before doubling
back up a stairway, a 'leap o faith' from the catwalk
above the arena, and a back route  via a ledge in the
cliff wall to the side of the arena. 
Capture  the flag is  hardest for the defending team, 
but not  impossible.  The state of play  is so fluid, 
that carefully  planned tactics are  usually quick to 
fall apart - it is best played 'by ear'. Recommended. 
King  of  the  Hill  is always fast  paced and  hotly 
contested due to the compact nature of the map. It is 
always easy to get to the hill and fight for it. This 
removes the  aspect of luck that  sometimes dominates 
this gametype, when one team is  spawned nowhere near 
the hill. Recommended. 
Slayer is well suited to this level,  especially with 
the  radar  turned off to make  the  most of the many
opportunities for surprise attacks. Just keep moving! 
Oddball is frustrating, as it becomes all too easy to 
throw yourself into the fissure if it looks like your 
enemy is about to grab your ball. Not recommended. 
Race is  not much  fun  outside  of vehicles  and  is 
included only  for completeness.  The circuit makes a 
logical lap of the level.

Read More

Comments on this File

There are no comments yet. Be the first!


50 XP

Registered 12th July 2004

1 Files Uploaded

Share This File
Embed File