Snowtorn Cave CE Map

Winter sets in the canyons near a wartorn cove.

Snowtorn Cove is the snow-themed variant of the Wartorn Cove series of maps. This map has...

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Winter sets in the canyons near a wartorn cove.

Snowtorn Cove is the snow-themed variant of the Wartorn Cove series of maps. This map has numerous symmetric and asymmetric elements. Each side of the map is different. The red side features winding canyons through tunnels and over bridges. The blue side features a large, ice-covered bridge between wide cliffs. The center of the map features a frozen cove.

Changes from previous iterations of Wartorn Cove: -The map is snow-themed, with ice, snow, frozen tunnels, and falling snow -The cove is now frozen in ice, with patches of ice throughout the map -The bridges and bases are remodeled to resemble structures in Assault on the Control Room, Sidewinder, and Ice Fields -The exits to the teleporters are now placed in caves, raised above the ground to prevent easy access for campers; the caves have three exits: one to a raised platform in the center, one back behind the caves, and one exiting out towards the beach -One snow Warthog at each base -customized player biped -modified weapon and scenery placement ~while in devmode, object_destroy 1-6 to remove barriers in front of tunnels

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Map: Snowtorn Cove
Author: Arteen and Schwinnz

Winter sets in the canyons near a wartorn cove.

Snowtorn Cove is the snow-themed variant of the Wartorn Cove series of maps. This map has numerous symmetric and asymmetric elements. Each side of the map is different. The red side features winding canyons through tunnels and over bridges. The blue side features a large, ice-covered bridge between wide cliffs. The center of the map features a frozen cove.

Changes from previous iterations of Wartorn Cove:
-The map is snow-themed, with ice, snow, frozen tunnels, and falling snow
-The cove is now frozen in ice, with patches of ice throughout the map
-The bridges and bases are remodeled to resemble structures in Assault on the Control Room, Sidewinder, and Ice Fields
-The exits to the teleporters are now placed in caves, raised above the ground to prevent easy access for campers; the caves have three exits: one to a raised platform in the center, one back behind the caves, and one exiting out towards the beach
-One snow Warthog at each base
-customized player biped
-modified weapon and scenery placement
~while in devmode, object_destroy 1-6 to remove barriers in front of tunnels
__________
Special Thanks:
~Bungie and Gearbox for Halo: Custom Edition
~Schwinnz for creating one of the greatest CE maps ever, along with giving me permission to make STC
~MastaCheefa for the original idea for the map, and for providing the bsp
~TheGhost and et_cg for some early help with the texturing
~Lightning, [gx]Shadow, and KiLLa for the Snow Warthog
~Tiamat for some of the tags from his ncyborg
~H2CE for the flag bases
~SunnySharma for the AR/Flag fix
~SteelixB for HEK Plus
~Jahrain and FireScythe for the bsp and bitmap tag converter
~CMT, Bacon, Rosco, and Phil for miscellaneous
~Wave of Lag for forcing me to learn UV unwrap
~All the numerous beta testers who took the time to test STC and give their feedback

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Arteen


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Registered 27th January 2006

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