ZaPwinder Enhanced

*** Please note a full file review will be coming shortly ***

At last, this highly anticipated(I hope xD) mod has been released. This is...

Download

Uploading...
Do not refresh or leave this page!

File Description

*** Please note a full file review will be coming shortly ***

At last, this highly anticipated(I hope xD) mod has been released. This is ZaPwinder v2.2. This new version includes several new updates from v0.8. Read this readme carefully, and treat it as a field guide to learn about all the new weapons and vehicles in this mod that you'll need to know about to get the most out of this mod.

-Team ZaP

Read More

Download 'zapwinder2.2.zip' (3.22MB)

Readme
_§_ZaPwinder v2.2_§_
---------------------------------------------------------------
by Team ZaP. (Zoxin0 And Doompig444)

ZaPwinder info:
At last, this highly anticipated(I hope xD) mod has been released. This is ZaPwinder v2.2.
This new version includes several new updates from v0.8. Read this readme carefully, and
treat it as a field guide to learn about all the new weapons and vehicles in this mod
that you'll need to know about to get the most out of this mod.

------------doompig444's Section of the mod aka "The Superior Section" xD--------------

Models: Most of the models in ZaPwinder have been edited severely. All of them were
created by me. These models include:
-MA5B IWCS Assault Rifle remodeled into MA5C PWCS Assault Rifle*
-Sniper Rifle remodeled into Combative Scoped Rifle system.
-Shotgun remodeled into Heavy Shotgun.
-Pistol remodeled into Heavy Magnum
-Plasma Pistol remodeled into Energy Sword

-v2.2 MODELS UPDATE-

-Cyborg model - Mjolnir Mark 5.2 "Epsilon" permutation. This new armor's shields can 
take more punishment than the Mark 5, but forces the wearer to have less health to
wear it. 110 units of shields, 30 units of health. Increased jump height. Fall-damage
resistant. This is where it's at. The model has enhancements such as longer elbow, shoulder,
and knee pads. These enhancements were done by me. I've also made a custom skin, 
featuring the UNSC logo on his back. I highly recommend you play as a White spartan in
Slayer, or else it's hard to see the logo. Some minor bump mapping is also added, along
with a cooler-looking chestplate and altered backplate.

-UNSC AA Gun model - A remodel and reskin of the Covenant Gun Turret by me. Think 
"Warthog turret" but stronger. Reticle is also by me.

-UNSC Falcon - The banshee has been remodeled into a human jet. The model is, of course,
by me. The modding is by me as well. New enhancements - Kamikaze feature. When nearby
some enemies, use the right mouse button to detonate. This detonation can damage nearby
enemies, as well as yourself. The Falcon can also go into autopilot and reverse thrust
modes, though they aren't recommended.

IMPORTANT - HOW TO PILOT THE FALCON
-Press the jump button to fly up, crouch button to fly down. 
-To activate autopilot, tap the spacebar 3 times, then the "w" key 3 times. You should
now be slowly drifting forward but gradually increasing speed.
-To use the reverse thrust, hold down the left mouse button then tilt the nose of
the Falcon upwards.

-END OF V2.2 MODELS UPDATE-

Weapon Performance Modifications:
-MA5C PWCS Assault Rifle* has a 48 round clip, highly increased accuracy, decreased
damage, relative melee damage**, and a built-in 2x scope.
-Combative Scoped Rifle System has decreased starting ammunition, a moderate recoil
when fired, decreased rate of fire, relative melee damage**, and increased damage***.
-Heavy Shotgun has 1 round clip, 12 round maximum ammunition, decreased bullet spread,
increased damage, heavy recoil, relative melee damage**, and increased amount of
projectiles fired.
-Heavy Magnum has decreased rate of fire, decreased maximum ammunition, 6 round clip,
moderate recoil, heavily increased damage, no longer has a scope, and relative melee
damage**.
-Energy Sword has 3 "lunges" before overcharge, 2 lunge kill, and 1 melee kill.
This sword has also been given a stun that will disable you from moving for about
2 or 3 seconds, yet it has quite a nice melee hit also, so you may ahve to choose
between beating or shooting.

Animation Modifications:
Neither me or Zoxin have created any of the 3 animations used in this mod. The Assault
Rifle animations are by, I believe(correct me if I'm wrong!), FlamingRain. The Pistol
animations are the ever popular animations by [ZMT]Leet and CaD. The Sniper Rifle anims
are from TAZZ, I believe/hope.

Skins:
I only made some of the skins in here. Mainly, it's the Assault Rifle skin, which used
to be a fail skin until I realized it looked pretty good with the model I made. I also
made the shotgun skin(darkened with snow on it =D). The Energy Sword reticle is custom
made by me, with help from Wolf Grave for placement and shape. The Sniper Rifle skin
is by Zoxin and edited by me to my taste. Also, Halo 2 Team's biped skin has been used,
over the shaders. I also changed the visor into a grey shade. And based on an idea
from Zoxin, I made the shaders for the biped shield blu-ish.

-v2.2 SKINS UPDATE-

All the new weapons and the new cyborg model have skins implemented as well.
Also, most of the map has been retextured for a darker, gloomier feel. The walls in the
bases are darker. Also, the decals on the walls have been revamped a bit. For example,
Red team's decals says RED on them. The little colored arrows on the ground have also
been labeled according to color. The ground is darker. The snow walls are slightly more 
detailed, but it has a slight issue with tiling on some parts. It's mainly pretty hard
to see though.These texture revamps are all by me, of course.

-END OF v2.2 SKINS UPDATE-

*No, this is not a real gun in the Halo Universe, if you think it sounds like one.
Supposedly it's just a modified MA5C =).
**Relative melee damage is melee damage by the size of the gun. So the bigger the gun
the stronger the melee will be =).
***Sniper's increased damage is still 2 bodyshot, 1 headshot kills, but if you bodyshot
once it will do more damage, so it'll take less shots to finish 'em off with a secondary
weapon.

Notes:
-Because plasma pistol isn't placed in Sidewinder, I replaced the plasma rifle with
the plasma pistol to get the sword onto the map.
-I pulled back the FP camera to make the sword look better. You now see more of the
weapon because the FP camera is moved back slightly.

-v2.2 MISCELLANEOUS UPDATES-

-The UI has been modified a bit. Same with the string entries. When you pick up the
energy sword, it actually says "picked up an energy sword" rather than plasma pistol.
Other strings have been changed into the appropriate weapon names. The actual UI is
modified. When you host a game, it says "Hosting game" rather than "Starting network
server". There are other minor UI modifications such as those, just check 'em out
yourself.

-END OF v2.2 MISCELLANEOUS UPDATES-

----------------------------End of doompig44's portion of readme-----------------------

_§_Zoxin's Area_§_
Description: This mod by Doompig and I will change your sidewinder map
in a very "leet" manner. It has been skinned and given new placements
by me. These include: a banshee and warthogs in the middle of the map,
pistols and a health pack in the middle of the map along with the
vehicles added, turrets added to the ledge underneath the base,
shotguns and sniper rifles added to the tunnel ledges leading from
underground tunnel to other team underground tunnel (seen clearly
eventually), and rocket launchers placed in between the two posts
in the underground tunnels at both bases on the slanted incline.

Newly skinned things by me include: the snow hog, the ice ghost, the
frozen turret, the arctic banshee (already on halofiles for download),
and the winter scorpion. The weapons skinned by me include the sniper
rifle, and the rocket launcher.

My work has also been shown with the transparent hands from one of my
halofiles additions, transparent hands from transparent gulch! As
normal, these hands will turn yellow when you are completely camoed.

_INSTALLATION_
BACKUP YOU ORIGINAL SIDEWINDER.MAP BEFORE STARTING THE INSTALLATION.

You will need the PPF-O-Matic to install this mod. It is available
for download at www.halofiles.com if you don't already have it.

First open up the ppf-o-matic and in the "ISO File" space browse to
"C:Program FilesMicrosoft GamesHaloMAPS" folder and find
sidewinder.map and click open. Next go to the slot that says "Patch"
in the ppf-o-matic and browse to the downloaded "ZaPwinder2.2.ppf" file
in the .zip folder (unzip everything inside the .zip folder you
downloaded in order to use the mod).

Next for the bitmaps.
REMEMBER TO BACKUP YOUR ORIGINAL BITMAPS.MAP IN YOUR MAPS FOLDER

First open up the ppf-o-matic and in the "ISO File" space browse to
"C:Program FilesMicrosoft GamesHaloMAPS" folder and find
bitmaps.map and click open. Next go to the slot that says "Patch"
in the ppf-o-matic and browse to the downloaded "ZaPwinder2.2-bitmaps.ppf"
file in the .zip folder (unzip everything inside the .zip folder you
downloaded in order to use the mod).

For the UI
REMEMBER TO BACKUP YOUR ORIGINAL UI.MAP IN YOUR MAPS FOLDER

First open up the ppf-o-matic and in the "ISO File" space browse to
"C:Program FilesMicrosoft GamesHaloMAPS" folder and find
ui.map and click open. Next go to the slot that says "Patch"
in the ppf-o-matic and browse to the downloaded "ZaPwinder2.2-ui.ppf"
file in the .zip folder (unzip everything inside the .zip folder you
downloaded in order to use the mod). And tah dah! You're done! Go play
a game of any type on sidewinder in game now and test it all out!

_UNINSTALLATION_
You need to have the backed up map to uninstall. If not, then sorry.
I am not responsible for that.
To uninstall, take the backed up files and repeat the installation
steps but instead using the original maps and overwriting the new modded
maps.

_AVAILABLE AT_

www.halofiles.com

_CONTACT INFORMATION_

TEAM ZaP INFO:
While this is Team ZaP's debut on here HaloFiles, the people BEHIND Team ZaP should
be pretty familiar faces around HaloFiles (Zoxin0 and thescorcher/doompig444).Team
ZaP consists of doompig444(aka thescorcher) and Zoxin(aka Svalen). ZaP is simply
"Zoxin and Pig", not the sound electricity supposedly makes xD. If you enjoyed this
mod, stay tuned for out next mods. They will all have ZaP in them, such as ZaPGulch
or ZaP-finity. This doesn't mean we will ALWAYS make stuff together; Zoxin will still
make his independent skins, which might be used in a ZaP project, and I will carry on
making my independent skins and maps.I'd say, we make a fine team.

-¥-doompig444 and Zoxin-¥-

For feedback or questions contact us at either:

camass_@hotmail.com
OR
doompig444@yahoo.com

Filefront Member Name: Zoxin0
Filefront Member Name: thescorcher

_LEGAL INFORMATION_

If you put this file under your own name that isn't mine or doompig's,
there may be consiquences!
You may not use anything in this mod created by doompig444 or Zoxin in part or whole without explicit permission from either doompig444 or Zoxin. We can be reached at (see Contact Info). However, doompig444 hearby explicitly states that the Assault Rifle and Shotgun skins created by doompig444 used in this mod are usable in your own mods. Just remember to credit doompig444 in the readme. Any other part of the mod besides the 2 skins stated above may not be used without explicit permission from doompig444 or Zoxin. Thank you.

I am not responsible for any harm done to your computer after you have
downloaded this file.

Read More

Comments on this File

There are no comments yet. Be the first!

~ZaP~


50 XP


Registered 1st August 2008

2 Files Uploaded

Share This File
Embed File