Heroes of Annihilated Empires v1.1 Patch - Russian (DVD version)

The latest official patch for Heroes of Annihilated Empires.

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The latest official patch for Heroes of Annihilated Empires.

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Download 'hoae-patch1-dvd-ru.exe' (58.08MB)

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Patch v1.1 contains the fixes as follows:
1. Arrows of elf archers and werewolves in human form have bigger scatter of fire and slightly lower flight speed.

2. Bottle of poison has lower splash damage.

3. !Auras of all heroes modified, new hints added. Many auras act as abilities. \Text\ADD\new aura.txt

4. Leech fires with bigger fire scatter and less splash damage.

5. Damage radiuses lowered, so as some probabilities and flight speeds.

Mage of Fire
Mage of Cold
Mage of Earth
Mage of Air
Zeppelin – damage radius decreased.
Yotun – scatter added, damage radius decreased.
Leech Dragon – damage radius decreased, scare chance increased.
6. !Parameters, prices, chances of item drops for nearly all items have been modified. A more vivid distinction between classes integrated: mage, warrior, ranger.

7. CoolDown of Altars with bonuses decreased, so as their bonus values decreased.

8. Magic

Petrification - functionality changed.
Grenade - stuns.
Landmine – explosion radius increased.
Lightning Storm – damage type and force to Heroes modified. Heavily depends on hero’s level.
Summon – frequently summoned, but in low number of rats.
Wall Of Roots – frequently summoned, but in low numbers.
AntiMagic - cooldown changed to 30 (from 65), duration increase based on hero’s level lowered.
FireBall – damage changed.
Freeze – percentage of damage against flying enemies decreased to 40 (from 70).
HolyLight – moved to 3rd level drop. Drops from strong mages.
Magic Seeds – driads’ life time limited to 8 minutes.
Absorb Magic - Cost changed to 300 (from 500).
Acid - Cost changed to 500 (from 800).
Control – now can be used on enemy-Controlled units.
DeathTrick – duration increased, parameters changed.
Desease – higher damage and more frequent, affects hero for 8 sec (instead of 4).
DryUp – lasts for 16 sec (instead of 10) per 40(instead of 50) damage. Hero’s magic protection has bigger impact.
FairyPowder – Cooldown changed to 65(from 45), duration decreased to 20+0.25(45+0.33).
FarSight – mana cost changed to 40(from 50), Cost - 200(from 300), Cooldown -2000.
FlashToStone lower damage percentage against flying enemies - 40(from 70), gives higher regeneration and spikes (100% returns from damage suffered).
GhostlyPrison - Cost changed to 300(from 500).
Hurricane – damage against flying enemies decreased, slow-down of enemies increased to 60%(from 40%), ranged units can fire, but at short distance – 230. hugely decreased damage against structures - 150+3(from 200+5).
LightningStorm – Cost changed to 1000(from 800).
MagmaBall - Cost changed to 1000(from 800), Mana changed to 190(from 150), Cooldown changed to 80(from 40).
StealLife - Cost changed to 400(from 800), Mana changed to 75(from 150).
StoneSkin – bonus growth on defense increased +0.11(from +0.08), slow-down decreased to 25%(from 33%).
Storm - Cost changed to 1500(from 800), frequency of lightning and damage decreased, doesn’t stun heroes anymore.
SummonDjin - Cost changed to 600(from 800).
Summons – Cost changed to 400 (from 300), Mana - 20(from 65), summons a few rats, life time increased.
Tornado - Cooldown changed to 25(from 40), Mana - 300(from 150). If lots of mana available and need be, one can call up to 4 tornados on the enemy base.
TreeOfLife - Cost changed to 150(from 300).
Unicorn aura – provides +10% to movement speed.
Duration of slow-down from Orc Rider changed to 0.5(from 0,75)sec.
Druid ability when hit reduces attack -1 (previously -2), defense -2 (previously -3), but the effect of abilities sums up. Slow-down -20%, also summed up.
Poison potion – poison effect reduced. Less of speed loss when moving.
9. Nations upgrade

Druids – Altar and summons.

- 5 super upgrades (a unique Upgrade, affects every unit in a nation (provides +1 attack,+1 defense,+6% to movement speed)).
- Altar and possibility to built summoned units (7 units) inside added.
- Parameters of archers and Druids changed.
- Archer attack upgrades changed to +2(from +3), +2(from +3), +3(from +4).
- Archer defense upgrades are carried out faster.
- Upgrades to all mine capacities changed (numbers, cost, quantity of lives provided): +3+4+6+8+14+15 from +5+8+10+12+15+40.
- Healing upgrade price changed to Food 100(from 500), duration to 300(from 500).
- Upgrade +3 attack to fairies - Cost changed to Coal 450(from 1100).
- Fairies speed upgrade made slightly cheaper.
- Fleet attack distance upgrade Cost changed to Food 1000(from 1500).
- Druid damage upgrade added (+2 attack).
Ice

- 5 super upgrades (a unique Upgrade, affects all units in the nation (provides +1 attack,+1 defense,+6% to movement speed)).
- Altar added, so as possibility to build units summoned inside (7 units).
- Mine upgrades modified similarly to the ones at Druids. 
- Healing upgrade made lower in cost and is faster to accomplish.
Mechanics

- 5 super upgrades (a unique Upgrade, affects all units in the nation (provides +1 attack,+1 defense,+6% to movement speed)).
- Altar added, so as possibility to build units summoned inside (7 units).
- Upgrades on mines reworked, similarly to the way done for Druids. 
- Upgrades of Riflemen:
Attack 1 changed to +2(from +1).
Attack 2 Cost changed to Coal 350 (from 500).
Attack 3 Cost changed to Coal 700 (from 800).
Attack Melee 1 Cost changed to Gold 250 (from 400).
Attack Melee 2 Cost changed to Gold 400 (from 650).
Attack Melee 3 Cost changed to Gold 1000 (from 1500).
Defense 1 changed – Iron 200 (from 300).
Defense 2 changed – Iron 200 (from 400).
- Possibility to view map parts covered by fog-of-war added. 
- Upgrades on Riflemen building speed changed -33% (from -25%).
- Nearly all upgrades in the Wizard’s Tower are accomplished fast.
Undead

- 5 super upgrades (a unique Upgrade, affects all units in the nation (provides +1 attack,+1 defense,+6% to movement speed).
- Altar added, so as possibility to build units summoned inside (7 units).
- Upgrades on mines reworked, similarly to the way done for Druids.
- Upgrade on necromancer’s hit points added (+20). Accomplished in the Main building.
- Upgrades of Werewolf:
attack 2 upgrade changed to +3 (from +4).
attack 3 upgrade changed to +4 (from +6).
- Upgrades of Ghost:
Upgrade 2 changed to +2+2+2 (from +1+1+1).
Upgrade 3 changed to +3+3+3 (from +2+2+2).
- Cost of upgrade to Leech Dragon strength changed - Gold 950 (from 1500).
- Healing upgrade now costs less and made faster.
- Upgrade of all units’ building speed costs less.
- Cost of upgrade on number of catapults lives changed - Iron 1250 (from 4750).
- Cost of ships speed upgrade changed – Coal 1000 (from 1500).
- Ships defense upgrade changed to +10 (from +5).
10. Big 3D units have big weight and will not be shifted by collision of small units (will stop getting trapped and freeze\push).

11. Spells added to all towers.

Undead - Necromancy.
Druid - TreeOfLife.
Ice - ChillArrow.
Mechanics - Grenade.
12.Balance on heroes’ attack speed implemented. Mages now have much higher damage and lower attack speed.
Animations of magic casting and the spells themselves balanced out and systemized (3 types – instant, fast, slow).

13. All ships have a faster movement speed.

14. Nations stats

Druids
Archers - faster attack rate, higher damage 14 (previously 12), higher building speed – 55 (previously 80), lower price. Resources spent on shots added (-1 wood).
Druid – buildings damage modifier added x10.
Griffon – Life 900 (previously 300), Damage 100 (previously 50), less Cost.
Pegasus - Life 600 (previously 200), Damage 45 (previously 40), less Cost.
Ent – greater splash radius.
Unicorn – Damage 45 (previously 25).
Ice
Ballista – Life 750 (previously 500), cost to build added, defense from melee units added.
Conjurer – smaller shot range – 700 (previously 900), more costly shots – Coal 5 (previously 1), buildings damage modifier added x10.
Enchantress – shorter fire range – 450 (previously 600), buildings damage modifier added (x5).
Dragon – Life 1200 (previously 600), Damage 50 (previously 20), cost on crystals added.
Golem – small splash added, protection from arrows 18 (previously 20).
Mammoth changes – Damage 100 (previously 40), protection against arrows 19 (previously 21), buildings damage modifier x7 (previously 15).
Spirit – Damage 40 (previously 30), Life 600 (previously 500), buildings damage modifier added (x10).
Yeti – protection against magic added 6 (previously 4)
Yotun – greater damage, defense changed.
Mechanics
GolemStream – Damage 1 changed to 6 (from 5), Damage 2 – 400 (from 500).
GolemIron - Life changed to 768 (from 1024), buildings damage modifier x3 (previously 4).
Tank – HP increased to 2050.
Skyer – Life changed to 600 (previously 300), Damage 1 – 500 (from 700), Damage 2 – 50 (from 30), speed of movement reduced.
Zepelin - Damage changed to 60 (from 30), buildings damage modifier changed to x10 (from 30).
Undeads
Chapel – speed of construction changed to 25 (from 30).
Tomb - speed of construction changed to 40 (from 100), Life – 2000 (from 3000).
Main building - damage increased.
Catapult - speed of movement increased per 40%, construction time – 750 (from 1500), heavily reduced price.
Small Dragon – Damage changed to 20 (from 14), Life – 600 (from 300), construction time 2000 (from 3000), price increased. Buildings damage modifier changed to x7 (from 15).
Leech Dragon – Damage changed to 40 (from 18), Life – 1500 (from 500), price increased. Construction time increased. Magic protection increased.
Ghost – protection against arrows changed to 11 (from 9), price slightly increased. 
Death Knight – price reduced.
Leech – Damage 1 changed to 9 (from 7), Damage 2 – 16 (from 15), price reduced.
Skeleton Captain – Damage changed to 25 (from 20), Cost modified – Gold 175 (previously 275).
Vampire - Cost modified – Iron 30 (from 50).
Werewolf Humanform – protection against arrows changed to 6 (from 4).
Werewolf Damage changed to 8 (from 5), Cost modified – Coal 20 (from 30) Gold 10 (from 30).
Summoned Archer – Damage changed to 15 (from 10).
Mummy – price reduced Coal 20 (from 30), Gold 10 (from 15).
15. All neutrals have quantity of gold and Experience given to hero changed.
Drops changed from nearly all units. More of potions, less of magic.

16. Gnoll +20% to running speed
Human mages (4 elements) – more HP and damage

17. All the flying units can see the invisible ones.

18. All greater (limited) units now do not require residential places. I.e. they are going to be built even in case of population cap reached.

19.Upgrade on running speed now gives hero a bonus of 4, 6, 8% (as opposed to 6, 9, 12).

20. All AIs changed by 70%, better developing, differ in tactics, make new special Upgrades for the entire nation.
! Bug fixed – after save AI started doing stupid stuff and trying to go over water.

21. Bug with speed of resources procured at different speeds by Mechanics and Ice-folk fixed.

22.Bug when trying to pull or put on an item, when an enemy or settlement is behind the icon - fixed.

23. ! The possibility to view multiplayer game records added. Once the game is over, the record gets automatically recorded into \Data\Records folder and can subsequently be viewed from the Load menu.

+Multitude of smaller fixes and changes made.

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