Heroes III: Armageddon's Blade v2.0 to v2.1 Patch - US English



The first official patch for Heroes of Might & Magic III: Armageddon's Blade.



Changes in Version 2.1:

Multi-Player Updates: 

- Clicking on the "Chat Slider" in multiplayer no longer crashes the 
- Catapults now remain functional during long castle siege combat. 
- Heroes visiting a Sanctuary can no longer be attacked by an enemy 
  with the use of the arrow keys. 
- Hot Seat: Combat behaves normally when the last creatures standing 
  are 'Blinded'. 
- Note: Multiplayer games launched through the Armageddon's Blade 
  program cannot connect to multiplayer games launched either through 
  the Heroes III: Restoration of Erathia, or Heroes III: The Shadow of 
  Death(TM) programs. To connect to Restoration of Erathia or Shadow 
  of Death games, launch Heroes lll using your Restoration of erathia 
  or Shadow of Death shortcut in the Start Menu.

Map/Campaign Updates: 

- Armageddon's Blade: Xeron's special ability bonus now applies to 
  Devils and Archdevils. 
- Festival of Life: Newly won towns no longer become a neutral town 
  after Replay Opponent Turn. 
- Faeries!: Removed tree obstacle that blocked portion of the map. 
- Randomly generated maps no longer block shipyards or ship 
  placement with reefs. 
- Resolved the game crash when loading saved games of randomly 
  generated eight player maps all with differing set town types. 
- Resolved the game crash when loading a custom campaign map that 
  didn't have any maps in it. 
- Loading XL Random maps no longer generate a "ResourceManager" 
  error message. 

General Updates: 
- Dragonflies now cast weakness on the creatures they attack. 
- Heroes available from the adventure map taverns are the same as 
  the heroes in the town taverns. 
- Changed the formula for the necromancy skill. It is now based on a 
  skeletons hit points. 
- AI heroes will now value shooter enhancing artifacts depending on 
  the amount of ranged attack troops they have. 
- AI controlled monsters will now avoid the moat when castle walls 
  have not been breached. 
- The Garden of Life now gives +10 to Sprite and Pixie growth. 
- Points for finding the grail are now included in the final score 
  when the game is won from a saved game. 
- Customizing a hero will no longer remove the catapult from the 
  hero's inventory. 
- Using the Skeleton Transformer on the new creatures no longer 
  yields Pikemen. 
- Conflux creature portraits now contain the Conflux background 
- Unowned random towns can now become Conflux towns. 
- Pressing the 'F' key at the adventure screen no longer brings up 
  the "ResourceManager" message dialog boxes. 
- Memory issues regarding low memory, stored graphics, and town 
  defense have been resolved. 
- Monsters can no longer attack a hero visiting a trigger spot if 
  that hero is not touching the monsters trigger. 
- When threatened, AI hero will now protect the castle instead of 
  going after the grail. 
- Flying monsters no longer stand in place for the entire battle 
  because of obstacle placement. 
- Using the "Resurrection" spell at a low level extensively during 
  combat will not make the price to surrender a negative number. 
- Clicking on "Max creatures" after performing a sacrifice at the 
  Altar of Sacrifice will not crash the game. 
- Slider on the Altar of Sacrifice will now reset. 
- Heroes exiting the shroud during Repeat Opponent Turn will not be 
- Heroes can now cast level one spells on cursed ground. 
- Wandering monsters on water now have a one square attack radius 
  similar to wandering monsters on land. 
- "Next Creature" and "Start Combat" buttons no longer disappear if 
  the game was minimized and restored. 
- The hero selector buttons on the adventure screen no longer 
  disappear after viewing the scenario information screen. 
- Resolved an issue with the hero getting off a ship during Replay 
  Opponents Turn. 
- Special Victory Condition: "Build Grail in any town" now functions 
  correctly and no longer crashes when you look at the Scenario 
  Information screen. 
- Using hot keys such as "D" for "Divide" in the town screen no 
  longer causes a phantom click or other aberrant behavior. 
- Pressing the "T" key when a player doesn't have any towns no 
  longer causes an illegal operation. 
- Clicking on a hero's equipped artifact in the kingdom overview 
  screen will not switch automatically to the back pack and cause odd 
  game behavior. 
- Creatures with the "Berserk" spell cast upon them will now move 
  towards the nearest creature if they can't reach an enemy in one 
- Owning more than 51 map creature dwellings does not crash the game. 
- It is no longer possible to fly into a mountain and stop using the 
  arrow keys. 
- You now visit adventure objects instead of flying over them while 
  using the arrow keys. 
- Re-hired heroes no longer get multiple stable bonuses. 
- If a garrison hero was eliminated during his turn, using Replay 
  Opponent Turn no longer causes him to appear permanently in the 
  visiting hero slot. 
- Pyramids no longer give the "Fear" spell. 
- Player can no longer dismiss a hero's entire army. 
- Heroes can no longer be hired on top of each other at the outdoor 
- The Conflux town is now listed under the right click information 
  for the Starting Town in the Advanced Options screen. 
- The "Required Spells" feature now gives all the specifically 
  required spells for the specific guild. 
- AI Heroes are more decisive when using the teleporter gates. They 
  will no longer endlessly teleport through them when certain 
  conditions arise.

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