The first official patch for Heroes of Might & Magic III: The Restoration of Erathia.
Changes in Version 1.1: Allied Maps: - Several Scenario Maps have both allied and non-allied versions for single and multi-player games. It is easy to spot the allied versions in the scenario list; each has "(allies)" next to the name. Multi-Player Updates: - Data Transfer has been significantly improved! Amount of data transferred from player to player was optimized to reduce transfer times to a fraction of those in version 1.0. - Hot Seat Updates - Resolved several Hot Seat problems including month-end issue and problem where games end before all win/loss conditions are met. - Town Names and Types now correctly match in Multi-Player Games. - Right-clicking in the map selection screen will no longer stop others from choosing their hero. - Players can no longer see another player's stats nor dismiss another player's troops or heroes. Map/Campaign Updates: - Gold Rush Campaign (Neutral 1B) - Updated to ensure that players start with correct heroes. - Steadwick's Fall Camp (Evil 1C) - Reduced difficulty level. - Dragon Orb - Heroes no longer are trapped after using teleporter. Redwood Observatory now accessible. - Vial of Life - All objects now accessible on adventure map. - Islands and Caves - Treasure Chest now accessible. - The Mandate of Heaven - Added Brown Tent. - Warmongers - Removed Market of Time. - Titan's Winter - Upgraded Black Box treasure. - Myth and Legend - Updated water area. Added resources. Balanced artifacts. - Race for Ardintinny - Fortress Town no longer starts with Mighty Gorgons. - Barbarian Breakout - Corpse no longer blocks characters path. - Alchemy Lab Update - Battles at Alchemy Labs are now fought on an above ground combat screen. - General - Updated Obelisks and Puzzle Map to ensure that "X" is not revealed too early. General Updates: - Artifact update - The Spirit of Oppression now affects wandering monsters. - Artifact update - Resource artifacts now function correctly on garrisoned and visiting heroes in towns. - Creature Update - Troglodytes are immune to stone gaze from Medusas. - Creature Update - Cyclops can no longer attack during tactics phase. - Creature Update - Garrisoned creatures now show proper hero bonuses. - Blind - Updated "Blind" spell to work correctly on all creatures. - Seer's Hut allows you to choose between troops if your party is full. - Necromancer Skill - Updated to give the player 2/3 of skeleton warriors. - Resurrected Creatures - Spells that were cast before a creature is killed no longer affect creature after resurrection. Resolved other anomalies associated with resurrecting creatures. - Map Editor - Resolved Text Error in the size of Large maps. - Custom Hero pictures now displayed correctly in taverns. - Heroes no longer receive full movement points when rehired in the same day they die, retreat or surrender. - Replay Opponent button no longer causes screen to go blank. - Updated Resource Bar to update correctly the resource stats. - Updated "Week of..." and "Month of..." to no longer appear in same order. - Resolved issue that could occur when selecting Artifacts from the Kingdom Overview Screen. - Resolved issue when Archangels attempt to resurrect other Archangels. - Resolved issue in Show Advanced Options. - Save Game Screen - "/" now filtered as an invalid character. - Program updated to fix anomalies with mouse cursor display on Voodoo Rush™ cards.
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