File Description
The third official patch for Heroes of Might & Magic III: The Restoration of Erathia.
Readme
Changes in Version 1.3 Multiplayer Updates/Enhancements - Clicking on the "Chat Slider" in multiplayer no longer crashes the game. - Heroes visiting a Sanctuary can no longer be attacked by enemies with the use of the arrow keys. - Hot Seat: Combat behaves normally when the last creatures standing for both heroes are 'Blinded'. - Multiplayer games launched through the Heroes III, version 1.3, can play Restoration of Erathia multiplayer maps with games launched through the Heroes III: The Shadow of Death™ program. Note: Heroes III, version 1.3 cannot connect to multiplayer games launched through the Heroes III: Armageddon's Blade™ program. General Updates - Dragonflies now cast weakness on the creatures they attack. - Player can control the arrow towers in siege combat if their defending hero has the artillery skill. - Heroes available from the adventure map taverns are the same as the heroes in the town taverns. - Changed the formula for the necromancy skill. It is now based on a skeletons hit points. - Heroes can now leave creature stacks to guard mines. - Non-upgraded creatures can be recruited from an upgraded creature dwelling inside the town. - Campaign briefing screen now displays an icon representing scenario difficulty. - AI hero will now value shooter enhancing artifacts depending on the amount of ranged attack troops they have. - AI controlled monsters will now avoid the moat when castle walls have not been breached. - Points for finding the grail are now included in the final score when the game is won from a saved game. - Customizing a hero will no longer remove the catapult from the hero's inventory. - Memory issues regarding low memory, stored graphics, and town defense have been resolved. - Monsters can no longer attack a hero visiting a trigger spot if that hero is not touching the monsters trigger. - When threatened, AI hero will now protect the castle instead of going after the grail. - Flying monsters no longer stand in place for the entire battle because of obstacle placement. - Using the "Resurrection" spell at a low level extensively during combat will not make the price to surrender a negative number. - Clicking on "Max creatures" after performing a sacrifice at the Altar of Sacrifice will not crash the game. - Slider on the Altar of Sacrifice will now reset. - Heroes exiting the shroud during Repeat Opponent Turn will not be invisible. - Wandering monsters on water now have a one square attack radius similar to wandering monsters on land. - "Next Creature" and "Start Combat" buttons no longer disappear if the game was minimized and restored. - The hero selector buttons on the adventure screen no longer disappear after viewing the scenario information screen. - Resolved an issue with the hero getting off a ship during Replay Opponents Turn. - Special Victory Condition: "Build Grail in any town" now functions correctly and no longer crashes when you look at the Scenario Information screen. - Using hot keys such as "D" for "Divide" in the town screen no longer causes a phantom click or other aberrant behavior. - Pressing the "T" key when a player doesn't have any town no longer causes an illegal operation. - Clicking on a hero's equipped artifact in the kingdom overview screen will not switch automatically to the backpack and cause odd game behavior. - Creatures with the "Berserk" spell cast upon them will now move towards the nearest creature if they can't reach an enemy in one turn. - Owning more than 51 map creature dwellings does not crash the game. - It is no longer possible to fly into a mountain and stop using the arrow keys. - You now visit adventure objects instead of flying over them while using the arrow keys. - Re-hired heroes no longer get multiple stable bonuses. - If a garrison hero was eliminated during his turn, using Replay Opponent Turn no longer causes him to appear permanently in the visiting hero slot. - Pyramids no longer give the "Fear" spell. - Player can no longer dismiss a hero's entire army.
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