Heroes III: The Restoration of Erathia v1.2 to v1.3 Patch - US English



The third official patch for Heroes of Might & Magic III: The Restoration of Erathia.



Changes in Version 1.3

Multiplayer Updates/Enhancements

- Clicking on the "Chat Slider" in multiplayer no longer crashes the 
- Heroes visiting a Sanctuary can no longer be attacked by enemies 
  with the use of the arrow keys. 
- Hot Seat: Combat behaves normally when the last creatures standing 
  for both heroes are 'Blinded'. 
- Multiplayer games launched through the Heroes III, version 1.3, 
  can play Restoration of Erathia multiplayer maps with games 
  launched through the Heroes III: The Shadow of Death™ program. 

Note: Heroes III, version 1.3 cannot connect to multiplayer games 
launched through the Heroes III: Armageddon's Blade™ program. 

General Updates

- Dragonflies now cast weakness on the creatures they attack. 
- Player can control the arrow towers in siege combat if their 
  defending hero has the artillery skill. 
- Heroes available from the adventure map taverns are the same as 
  the heroes in the town taverns. 
- Changed the formula for the necromancy skill. It is now based on a 
  skeletons hit points. 
- Heroes can now leave creature stacks to guard mines. 
- Non-upgraded creatures can be recruited from an upgraded 
  creature dwelling inside the town. 
- Campaign briefing screen now displays an icon representing 
  scenario difficulty. 
- AI hero will now value shooter enhancing artifacts depending on 
  the amount of ranged attack troops they have. 
- AI controlled monsters will now avoid the moat when castle walls 
  have not been breached. 
- Points for finding the grail are now included in the final score 
  when the game is won from a saved game. 
- Customizing a hero will no longer remove the catapult from the 
  hero's inventory. 
- Memory issues regarding low memory, stored graphics, and town 
  defense have been resolved. 
- Monsters can no longer attack a hero visiting a trigger spot if 
  that hero is not touching the monsters trigger. 
- When threatened, AI hero will now protect the castle instead of 
  going after the grail. 
- Flying monsters no longer stand in place for the entire battle 
  because of obstacle placement. 
- Using the "Resurrection" spell at a low level extensively during 
  combat will not make the price to surrender a negative number. 
- Clicking on "Max creatures" after performing a sacrifice at the 
  Altar of Sacrifice will not crash the game. 
- Slider on the Altar of Sacrifice will now reset. 
- Heroes exiting the shroud during Repeat Opponent Turn will not be 
- Wandering monsters on water now have a one square attack radius 
  similar to wandering monsters on land. 
- "Next Creature" and "Start Combat" buttons no longer disappear if 
  the game was minimized and restored. 
- The hero selector buttons on the adventure screen no longer 
  disappear after viewing the scenario information screen. 
- Resolved an issue with the hero getting off a ship during Replay 
  Opponents Turn. 
- Special Victory Condition: "Build Grail in any town" now functions 
  correctly and no longer crashes when you look at the Scenario 
  Information screen. 
- Using hot keys such as "D" for "Divide" in the town screen no 
  longer causes a phantom click or other aberrant behavior. 
- Pressing the "T" key when a player doesn't have any town no longer 
  causes an illegal operation. 
- Clicking on a hero's equipped artifact in the kingdom overview 
  screen will not switch automatically to the backpack and cause odd 
  game behavior. 
- Creatures with the "Berserk" spell cast upon them will now move 
  towards the nearest creature if they can't reach an enemy in one 
- Owning more than 51 map creature dwellings does not crash the game. 
- It is no longer possible to fly into a mountain and stop using the 
  arrow keys. 
- You now visit adventure objects instead of flying over them while 
  using the arrow keys. 
- Re-hired heroes no longer get multiple stable bonuses. 
- If a garrison hero was eliminated during his turn, using Replay 
  Opponent Turn no longer causes him to appear permanently in the 
  visiting hero slot. 
- Pyramids no longer give the "Fear" spell. 
- Player can no longer dismiss a hero's entire army.

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