The latest official patch for Immortal Cities: Children of the Nile, which upgrades it to the Enhanced Edition.
New Features *Vista Compatibility *Added Brickyard (new infrastructure building that can store bricks closer to construction sites) *New statues (2 small, 2 large and 1 brick) *3 new fountains and 2 new shrubberies *4 new plazas *2 new shrine variants *New bricklayer home variant *Travel accelerated on roads *Priests are more effective - they now have wives and activate buildings longer *Pyramid construction tweaked (smoothed and accelerated) *Reduced barter times during shopping (making everyone's life a little easier) *Temples made more effective relative to shrines *Papyrus easier to make and more effective *Lessened the effect of Hapi's "No Flood" event *Quickstart Tutorial Scenario *Resources more visible on map & mini-map *Buildings that require additional specific materials now describe what they need when selected *Problems with supply chain are displayed on buildings effected by the problem (e.g., no boats to move things across the river) *"No Problems" indicator (homes and figures show all satisfaction types at all times) *Right-click orders are available on a new button (buildings that house figures with multiple order options now have a button that can be used select from those options) *WASD camera control Issues Resolved *Crash due to figures unable to attend a funeral *Crash caused by priest migration *World level traders were getting stuck at the edge of the map in some scenarios *Crash when stuck traders were robbed by raiders *Figures sometimes got stuck trying to board reed boats *Service building activation and visitation text was not updating properly *Accessibility keys were not functioning properly within the game and menus *Laborers were not properly using some barge landings *Buildings with docks (barge landings, quays, shipwrights) should now be easier to place *Nobles engaged in leisure hunting were sometimes unable to reach certain targets *Charioteer attack animation updated *Children sometimes skating instead of walking *World level merchant transaction headings were improperly labeled *Shops sometimes refused to sell goods *Four digit prestige values did not display properly *The palace could not be rebuilt if destroyed in the second tutorial *World level sites that required limestone blocks sometimes counted those already used in pyramids *Weapon quantities were displaying improperly on the world level *Several fixes for scenario and campaign text *Save file size reduced *Performance smoothed *Carried resources and animations updated *Townhouse graphics updated *Chariot animations updated *Princess graphic updated *Figures getting stuck in a variety of situations *Crash when a figure is on a boat when its family migrates *Soldiers getting killed or stuck preventing world level combat *Crash due to stuck raiders *Merchant boats sometimes unable to reach the edge of a map *Local barges not reaching docks and preventing barges from being used *Funerals drawing the wrong people to attend them *Nobles not hunting and yachting *Tariffs not assessing actual transactions *Bread from getting goods at exchange or storage areas not being counted properly *Vagrants stuck begging *Reed boats never disappearing *Reporting of demands fluctuating rapidly *Game speed setting causing differences in game play *F1 and ? did not bring up help index *Grain appearing before granary construction completed *Festivals around un-built buildings *Sleds unable to reach barge landings *Sleds and barges switching between each other inappropriately *Figures using bad outside tags *Replaying a campaign scenario could convert it to non campaign *Campaign auto saves not storing all campaign data correctly *Crash with units crossing the river and family migrating
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