Children of the Nile: Enhanced Edition v1.3.0.1b Patch - Italian



The latest official patch for Immortal Cities: Children of the Nile, which upgrades it to the Enhanced Edition.



New Features

*Vista Compatibility
*Added Brickyard (new infrastructure building that can store bricks closer to construction sites)
*New statues (2 small, 2 large and 1 brick)
*3 new fountains and 2 new shrubberies
*4 new plazas
*2 new shrine variants
*New bricklayer home variant
*Travel accelerated on roads
*Priests are more effective - they now have wives and activate buildings longer
*Pyramid construction tweaked (smoothed and accelerated)
*Reduced barter times during shopping (making everyone's life a little easier)
*Temples made more effective relative to shrines
*Papyrus easier to make and more effective
*Lessened the effect of Hapi's "No Flood" event
*Quickstart Tutorial Scenario
*Resources more visible on map & mini-map
*Buildings that require additional specific materials now describe what they need when selected
*Problems with supply chain are displayed on buildings effected by the problem (e.g., no boats to move things across the river)
*"No Problems" indicator (homes and figures show all satisfaction types at all times)
*Right-click orders are available on a new button (buildings that house figures with multiple order options now have a button that can be used select from those options)
*WASD camera control

Issues Resolved

*Crash due to figures unable to attend a funeral
*Crash caused by priest migration
*World level traders were getting stuck at the edge of the map in some scenarios
*Crash when stuck traders were robbed by raiders
*Figures sometimes got stuck trying to board reed boats
*Service building activation and visitation text was not updating properly
*Accessibility keys were not functioning properly within the game and menus
*Laborers were not properly using some barge landings
*Buildings with docks (barge landings, quays, shipwrights) should now be easier to place
*Nobles engaged in leisure hunting were sometimes unable to reach certain targets
*Charioteer attack animation updated
*Children sometimes skating instead of walking
*World level merchant transaction headings were improperly labeled
*Shops sometimes refused to sell goods
*Four digit prestige values did not display properly
*The palace could not be rebuilt if destroyed in the second tutorial
*World level sites that required limestone blocks sometimes counted those already used in pyramids
*Weapon quantities were displaying improperly on the world level
*Several fixes for scenario and campaign text
*Save file size reduced
*Performance smoothed
*Carried resources and animations updated
*Townhouse graphics updated
*Chariot animations updated
*Princess graphic updated
*Figures getting stuck in a variety of situations
*Crash when a figure is on a boat when its family migrates
*Soldiers getting killed or stuck preventing world level combat
*Crash due to stuck raiders
*Merchant boats sometimes unable to reach the edge of a map
*Local barges not reaching docks and preventing barges from being used
*Funerals drawing the wrong people to attend them
*Nobles not hunting and yachting
*Tariffs not assessing actual transactions
*Bread from getting goods at exchange or storage areas not being counted properly
*Vagrants stuck begging
*Reed boats never disappearing
*Reporting of demands fluctuating rapidly
*Game speed setting causing differences in game play
*F1 and ? did not bring up help index
*Grain appearing before granary construction completed
*Festivals around un-built buildings
*Sleds unable to reach barge landings
*Sleds and barges switching between each other inappropriately
*Figures using bad outside tags
*Replaying a campaign scenario could convert it to non campaign
*Campaign auto saves not storing all campaign data correctly
*Crash with units crossing the river and family migrating

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