Anchorhead

THIS IS A BETA MAP!!! (And all that implies) You will need a very powerful PC to make this move with more than a couple of players....

Re-Upload

Uploading...
Do not refresh or leave this page!

Re-Upload

The anchorhead_beta.zip file you have requested: Star Wars: Jedi Knight II - Jedi Outcast / Multiple Gamemodes / Anchorhead - 7.96MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight II - Jedi Outcast and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

THIS IS A BETA MAP!!! (And all that implies) You will need a very powerful PC to make this move with more than a couple of players.

ANCHORHEAD This level is based on some sketches found in the ART of Episode 1 Book. It is primarily designed for ffa ctf and holocron matches (my personal favourite style) There are two bases, an imperial base (for red) with security doors, multi levels etc and a smugglers base (blue team) with a secret escape route. There are 3 landing pads each featureing a different ship. RED - Imperial Shuttle, BLUE - Outrider and NEUTRAL - Slave 1 All the towers are accessable and feature various lifts, stairs and bridges. The walls of Anchorhead feature 3 main levels.

Awesome beta map. check this out its big lots of cool things to see and great areas to fight Very cool :D 4089a.jpg

Read More

Readme
ANCHORHEAD BETA:

Thankyou for trying the Anchorhead Beta map.
Just unzip as usual to your JK2 base folder.
Currently you can run as a ffa, ctf, holocron & duel.

THIS IS A BETA MAP!!! (And all that implies)
You will need a very powerful PC to make this move with more than a couple of players.

ANCHORHEAD
This level is based on some sketches found in the ART of Episode 1 Book.
It is primarily designed for ffa ctf and holocron matches (my personal favourite style)
There are two bases, an imperial base (for red) with security doors, multi levels etc
and a smugglers base (blue team) with a secret escape route.
There are 3 landing pads each featureing a different ship.
RED - Imperial Shuttle, BLUE - Outrider and NEUTRAL - Slave 1
All the towers are accessable and feature various lifts, stairs and bridges.
The walls of Anchorhead feature 3 main levels.

KNOWN BUGS & STUFF.
1: There are a LOT of seams. I know this. Do not report seams to me please.
2: There are a LOT of seams. Sigh. (I would pick to make a level with curved surfaces)
3: The lift switches disappear when activated. (If you have a solution to this problem please let me know
  - The lifts are func_doors and I used RichDiesels func_usable tutorial for the switches)
4: The lighting is only partially done. Textures not all in place.
5: Some single player textures showing up as black.(Solution?)
6: Don't drop the flag over the cliff - I haven't placed a return to start trigger for the flags.
7: Some surfaces not compiling properly.
8: Haven't finished clipping the stairs so running up stairs is a bit jittery.
9: The bases are unfinished especially the Imperial commanders office.
10: Map features several custom textures. No new sounds though.
12: Anyone know how to rotate a func_train (So the skyhopper doesn't fly backwards!!)
13: No BOT support yet (They just jump around as usual and fall of the cliff!)

WHAT I REALLY NEED FROM YOU:
I need feedback as to how the level plays. (I know about all the graphical errors)

- Are the red/blue teams too unbalanced?
- Should the blue teams secret passage only be openable by the blue team
- Are the weapons/pickups in the right place?
- Is it too easy/hard to navigate through the levels?
- Do I need to add more pickups?
- Where do you end up fighting the most/least?
- Would you like access to the streets below instead of falling to your death?
- What features do you like/dislike?
- what would you like to see added/removed?
- Would you like a third (Neutral) base/indoor area?
- Is the framerate acceptable? (Once again I say you need a hefty machine to get the best out of this map)
NOTE: It is possible for a Blue player to smash the security glass in the red base and jump through the gap into the red base (Takes a bit of practice)

Send HELPFUL suggestions to me Monsoontide at
monsoonwave@earthlink.net

A BIG THANKS TO
RICHDIESEL for his JK2 tutorials
JEDIOUTCASTMAPS.COM for the cool maps/prefabs
The JK2 community for cool maps/models/mods and fun games
STAMPER for the great SLAVE 1 prefab.
The Creators Of The Folowing Prefabs (Sorry Jedioutcastmaps is down and I can't look up your names at the moment - will ad them for the final release)
the Outrider
The Skyhopper
Swoop Bike

and last but not least
to RAVEN & LUCASARTS for a great game!

ENJOY!!! ;-)
Monsoontide 17th July 2002

(P.S. - RAVEN - can you make a patch/update/expansion disk to be able to hold two pistols/lightabres ala Episode2?)

Read More

Comments on this File

There are no comments yet. Be the first!

Monsoontide


50 XP


Registered 25th July 2002

9 Files Uploaded

Share This File
Embed File