First thing about this map is that it's dark! Kinda hard to see where you are going so I had to turn up brightness (fell into the pit too many times ;)). Once you turn the corner however, and walk into the small village the map looks much better! I like the big buildings and the gateway. Each of the huts contains ammo/weapons as well as more other powerups high above on the rooftops.
29.6.02 ================================================================ Map Name : FFA Ancient Village Version 3 Author : Tickles Email Address : firstname.lastname@example.org Website URL : Don't have one Map description : You have been sent to investigate signals being sent from a canyon on the planet Tatooine. Though it is night and you can't see the Dune Sea, it is still very hot. As your speeder pulls round the corner you see a hovering cargo platform and a shadow moving in the torchlight... Other info : Torches with flames. No bot support, sorry. Additional Credits to : Massassi and JK2.net and who were helpful in posting this level. Thanks to : People who tld me how to improve the level plus anyone who likes Pies at the Massassi Forums. ================================================================ * Play Information * New Sounds : <NO> New Skins : <NO> New Objects : <NO> * Construction * Brush Count : Some Vert Count : A few Entity Count : 12? Base info : Made from scratch Software used : GTKRadiant Known Bugs : Random water splashes if you walk on the consoles. Who would walk on the consoles? Me of course. Build Time : A day? * How to use this map * Stick pk3 in base directory. If when you select from menu it gets stuck then you'll have to restart JO. When your back in again type in map ffa_ancient_village into the console. * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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