ATAT Prefab

From the Author: This is my ATAT prefab originally made for Elite Force. I've converted it to JK2, which mainly involved resizing th...

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From the Author:

This is my ATAT prefab originally made for Elite Force. I've converted it to JK2, which mainly involved resizing the textures. I also widened the legs to make it more accurate. In adition, the JK2 version is hollowed out, and the beginings of an interior are there. I guess it's up to you to finish them. All the textures (excluding the skybox, and jk2 textures that I used) are my custom textures, so please credit me if you use them apart from this prefab. (can't see why you would, though)

Well, not much else to say ;) Other than it's darn cool! :D If you're looking to build an ATAT-themed map.. this would be soo useful! I took a pic to show the comparison between a player and the prefab.. as you can see.. it's BIG :D 2735a_thumb.jpg

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ATAT Prefab for Jedi Knight 2

By:	David Rivera aka Agent007 (SecretAgent@attbi.com)
	(or Cmdr. Antilles on the Lucasarts boards)


Info:	This is my ATAT prefab originally made for Elite Force.  I've converted it to JK2, 
	which mainly involved resizing the textures.  I also widened the legs to make it more
	accurate.  In adition, the JK2 version is hollowed out, and the beginings of an
	interior are there.  I guess it's up to you to finish them.  All the textures
	(excluding the skybox, and jk2 textures that I used) are my custom textures, so
	please credit me if you use them apart from this prefab. (can't see why you would, 
	though)

	The ATAT was built following the only schematics I had available, from the Essential 
	Guide to Vehicles and Vessels.  So if it's not totally accurate... I really don't 
	care. ;-)

	I've pakked it up for you, so you can drop it in your base folder and check it out 
	ingame.  Just type 'devmap atat' in the console.  You'll start out inside of the ATAT. 
	I haven't built a door yet, so use the 'noclip' command to get outside and take a look 
	around.  If you have any problems loading the custom textures, try typing 'sv_pure 0' 
	in the console before you load the map.  The editable .map is in the pak file, under 
	the 'maps' directory.


Usage:	You may use this prefab in any maps, just as long as the following info is in the
	readme included with your map:

		ATAT Prefab built by:
		David Rivera (Agent007)
		SecretAgent@attbi.com

	It doesn't have to be in those exact words, but I'd like you to include my name and
	email.  And don't forget to email me and let me know you're using it!  Thanks!


Legal Stuff:

	I don't want Lucasarts beating down my door, so this is me trying to cover myself:

		THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, 
		RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
		ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

HAVE FUN!

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Agent007


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Registered 27th December 2001

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