Well, this is a modification of Bespin Exhaust Shafts (aka ctf_bespin). And I will say one thing right off. This will make your game very unbalanced. Not in a technical sense, but in a gameplay sense.
How will make your game unbalanced? It's rather simple. This map adds many unnecessary routes, and a lot more weapons to the game, as well as unneeded places to hide, such as the secrets, which also give lots of weapons.
Okay, let's go over the changes, shall we? On the upper levels, there are just about no changes, except for the walkway under the main walkway has been split up into three walkways, and on each of the side walkways is a line of det packs and trip mines. There are only one of each in the original map for a reason. The author didn't even bother to remove the other two weapon spawn points, so I guess that this just kind of...lazy...If you're going to have a bunch of weapons off to one side, you might as well take away the original weapon spawn point.
Okay, now on to the side areas. There are hallways underneath and to the side of the main area, where when you do a wall run, a sound that plays when you step in water is played. Strange, no? Other than that there are other walkways and corridors that have been added, but aren't really worth mentioning. But there is one last area. It's a yavin swimming pool. Well, it uses yavin textures, and so, I don't really see what it's doing in a bespin map. That's clear across the galaxy. Unless you can travel many light-years across space by using an elevator.
Bot Support: Yes New Textures: No New Models: No Gametypes: FFA, TFFA, CTF, Duel
*********************************** Jedi Knight 2: Jedi Outcast *********************************** TITLE: BearWithaGun's CTF Bespin AUTHOR: BearWithaGun E-MAIL: firstname.lastname@example.org FILENAME: Bear_Bespin.pk3 FILESIZE: 1,936 kb DATE RELEASED: 22 June 2006 CREDITS: Obviously I give credit to LucasArts and Ravensoft for the original level, and I also give credit to reelo for the brilliant idea of making a wall into a patch mesh. INSTALLATION INSTRUCTIONS: To install this file, simply put the file Bear_Bespin.pk3 into the gamedata/base folder of jk2. DESCRIPTION: This map is a modification of Bespin Exhaust Shafts (ctf_bespin). I've added new rooms, new hallways, more weapons in certain places, and plenty of secrets. I also took out the fog around the pipes so it will be easier to see up there. It's not anything spectacular, but it still should be fun to look at and play on. BUGS: There is one minor bug that i was unable to fix, which is that you see the HOM effect in the entrance to one of my new rooms. If I successfully fix it, I might post a Version 2 of this map. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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