Bespin Towers

Different style ctf map. Makes for a fast paced match with quick captures. Multilevel action as well. Great for force users too :D. Good map...

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File Description

Different style ctf map. Makes for a fast paced match with quick captures. Multilevel action as well. Great for force users too :D. Good map for any ctf lovers out there.

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Download 'ctf_bespintowers.zip' (1.97MB)

Readme
Wednesday 1st May 2002
================================================================
Map Name                : Bespin Towers
Author                  : DeTRiTiC-iQ
Email Address           : det@massassi.net
Website URL             : N/A (I suppose you could say http://www.thewebstudio.org/legacy/index.php)
Map description         : A small, multi-level ctf map set in a remote
outpost of the Bespin Mining Colony.

Other info              : My first brush based map ever :)
Supports CTF and CTY gametypes, don't try and modify
the .arena file for FFA, I haven't added the spawn points for other game modes.
Bots are NOT supported in this download, I may release the botroute file seperately
once i'm satisfied they it is of high enough quality to warrant a release.

Additional Credits to   : Raven for editing help, Massassi for being my faithful posse, Jediknightii.net forum users for never replying to my threads asking for help :)

Thanks to               : Everyone who downloaded the early preview and gave me helpful comments.
================================================================
* Play Information *

New Sounds              : No
New Skins               : No
New Objects             : No

* Construction *
Brush Count             : 942
Vert Count              : Quite a few I would think...
Entity Count            : 244
Base info               : New Map From Scratch
Software used           : JK2Radiant (and GTKRadiant for CSG Merge function)
Known Bugs              : Coloured lighting is a bit messed up in places (ie blue appears in red base), nothing too bad though.
Build Time              : Started working on this the day the editor was released :)


* How to use this map *

Put the .pk3 in the "LucasArts\Star Wars JK II Jedi Outcast\GameData\base" directory, then play like any other map

* Copyright / Permissions *

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Editors may NOT use this map as a base for their own through reverse compile methods etc.  Editors may attempt to create their own botroute files and send them to me so I can create a bot-compatible version.


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DeTRiTiC-iQ


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Registered 16th May 2002

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