Different style ctf map. Makes for a fast paced match with quick captures. Multilevel action as well. Great for force users too :D. Good map for any ctf lovers out there.
Wednesday 1st May 2002 ================================================================ Map Name : Bespin Towers Author : DeTRiTiC-iQ Email Address : [email protected] Website URL : N/A (I suppose you could say http://www.thewebstudio.org/legacy/index.php) Map description : A small, multi-level ctf map set in a remote outpost of the Bespin Mining Colony. Other info : My first brush based map ever :) Supports CTF and CTY gametypes, don't try and modify the .arena file for FFA, I haven't added the spawn points for other game modes. Bots are NOT supported in this download, I may release the botroute file seperately once i'm satisfied they it is of high enough quality to warrant a release. Additional Credits to : Raven for editing help, Massassi for being my faithful posse, Jediknightii.net forum users for never replying to my threads asking for help :) Thanks to : Everyone who downloaded the early preview and gave me helpful comments. ================================================================ * Play Information * New Sounds : No New Skins : No New Objects : No * Construction * Brush Count : 942 Vert Count : Quite a few I would think... Entity Count : 244 Base info : New Map From Scratch Software used : JK2Radiant (and GTKRadiant for CSG Merge function) Known Bugs : Coloured lighting is a bit messed up in places (ie blue appears in red base), nothing too bad though. Build Time : Started working on this the day the editor was released :) * How to use this map * Put the .pk3 in the "LucasArts\Star Wars JK II Jedi Outcast\GameData\base" directory, then play like any other map * Copyright / Permissions * THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Editors may NOT use this map as a base for their own through reverse compile methods etc. Editors may attempt to create their own botroute files and send them to me so I can create a bot-compatible version.
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