Blade: Temple of La Magra

From the Author: I tried to make this map as accurate as possible, but for gameplay sake its not perfect. The 'draining' chamber wa...

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From the Author:

I tried to make this map as accurate as possible, but for gameplay sake its not perfect. The 'draining' chamber was removed, as it gave too many places to fight. Torch's were used instead of spotlights, and you'll notice the elevators arent exact. (There are many more differences, but hey, gimme a break =)

To me this map looked quite similar to the movie (though I haven't seen the movie in a while :D). There are two elevators in the map, one connects the top level with the ground level, the other connects the basement area with the top level. Please don't forget to read the Bot warnings in the readme which could potentially cause JK2 to crash :).

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Download 'la_magra.zip' (4.82MB)

Readme
***************************
JEDI KNIGHT II MODIFICATION
***************************

Title:			Blade: Temple of La Magra
Author:			LordKaz
E-Mail:			LordKaz@hotmail.com
Website:		None

File Name:		la_magra.pk3
File Size:		4.6mb
Date Released:		May 14th, 2002
Build Time:		About 4 Days
Compile Time:		7 Minutes

Description:		Inspired by the movie Blade, this is a remake of the Temple of the Blood God from the end of the movie. Contains the song 'Playing With Lightning' which was used in the scene.

Game Type:		Duel, FFA (up to 6 players)
BOT Support:		Yes
New Music:		Yes
New Textures:		No
New Sounds:		No


Comments:		My second map ever! A huge improvement from the first if you ask me, hehe. My appologies for the size of this level, it's due to the MP3, but it really adds to the atmosphere if you ask me. I tried to make this map as accurate as possible, but for gameplay sake its not perfect. The 'draining' chamber was removed, as it gave too many places to fight. Torch's were used instead of spotlights, and you'll notice the elevators arent exact. (There are many more differences, but hey, gimme a break =)


Bugs:			BOT pathing isnt as good as I'd like it to be. The bots do work, but for some reason they get stuck on the main elevator down. They will eventually make it back to the center platform, where they camp waiting for you. Very rarley, the lift up from the pit will get stuck in the upwards position if a bot is down below running against the lift. Once the bot below moves away from it, the lift will retract. Also, on the top part of the map, I was unable to give the bot the choice of which way to go, it will always take the side with the Dark Force Enlightenment, regardless if the bot is a Jedi or a Sith. When Force Powers are disabled, this obviously makes little difference.


Note:			Do NOT attempt to use this map with more then 3 bots in FFA mode. Doing so will cause JK2 to lock up. This map contains a maximum of 6 spawn points for humans in FFA mode, and 4 in Duel Mode. Bots should only spawn in one place in Duel Mode (assuming its human vs bot).


Installation:		Just extract la_magra.pk3 into your gamedata\base directory.
Un-Installation:	Simply delete the file.


Thanks & Credit:	Thanks to Tsaritsyn for helping me test this map and giving me the idea to make it =)


Previous Maps:		duel_deathtower.pk3


Questions? Comments? Concerns? Feel free to send me an e-mail at lordkaz@hotmail.com


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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LordKaz


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Registered 17th May 2002

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