Chapel of the Ysalamiri (final)

A quiet chapel sits high on a moutain, overlooking a vast sky with dark clouds. Two large statues of the cherished Ysalamiri greet you as ..


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My review of the "beta" (pfft) version of this map:

A quiet chapel sits high on a moutain, overlooking a vast sky with dark clouds. Two large statues of the cherished Ysalamiri greet you as you make your way up the grassy path and under a great arch to the doors of the chapel. Off to one side is a brightly lit door that leads to a small dueling area. If you continue walking past the viewing area, you come to a door that opens outside to a small, enclosed area with another statue of the Ysalamiri. A carefully laid stone path takes you to an old broken well. If you retrace your steps and continue towards the main doors of the chapel, you might find yourself distracted by the bright blue light off to the side. Found at the bottom of the long, winding staircase is the coveted Ysalamiri, with a beam of light shining down on it. Again, back to the chapel doors where upon entering the solemnity is nearly palpable. The only light in the large temple comes in from the beautiful stained glass windows, creating lovely patterns on the bare floor. Above, though, you do see the faint glow of lanterns. Go back out the large doors of the chapel and there on your right, through the door there, is a staircase, leading up to bridges and ledges and the roof and finally, as you round a corner, is a door that opens to reveal a long platform that goes almost the entire length of the chapel.

A beautiful map to look at, yes. But I also think duels on the ledges and roof above could be exciting and dramatic. The only problem I see with gameplay is that not many will have the patience to climb those stairs everytime to just play up there, though there are some spawn points up high. Also, there are plenty of other areas to duel and have some great FFA's. I really haven't decided whether I like the lighting yet or not. In some areas, it adds to the drama, but is a bit dark for my taste. Though, could be great for hiding. The skybox ... well ... eh. *shrug* I love the curve details added outside and inside the buildings, they seem to draw the eye away from sharp edges. I think the only thing I didn't like about this map was the texture used on the umbrellas - just didn't seem to fit with the theme, to me, anyway. Keeping in mind this is a beta map, I won't get onto Rgoer about bot support. I anticipate the update to this map and I really hope he adds music too. Great job, Rgoer! (By the way, I think this is his first map, but don't quote me on that.)

Okay, it's obvious that I liked the beta version of this map, so can you think of any reason why I wouldn't like the final version? Yeah, me neither. There are some extra rooms here and there and some lighting changes which I think are a huge improvement. Remember the staircase down to the ysalamiri? Now you don't have to like, shield your eyes from the bright blue-white light. He's toned that down quite a bit. :) No more missing textures by that broken down well. And the biggest, most noticable change - the skybox! The large ysalamiri statues look so much nicer against the bright blue. Very pretty. :) Oooo ... and the reward for finding the secret area ... very cool, indeed. You can bet that this map will be updated on the JK2Files server very soon. :D

Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, TFFA, Duel


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Registered 25th June 2003

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