This map was submitted for the Jan-Feb 2007 Mapping Contest. To see the winners, check our Contest Archives.
For those of you who have played Knights of the Old Republic 2, this map should look familiar. Unless of course you never finished the game (shame on you). This map represents a small portion of the final area of the game: Malachor V (and a small portion of the Trayus Academy). Naturally this map couldn't possibly show the entire thing... but boy does it try! This map is huge for a duel map! We told people that we had no problem with them making the map available for multiple game modes, but this, for all intents and purposes, is a free for all map, which is one reason it was not considered for the intermediate skill level finalist group.
As for the map itself, as someone who has played KotOR2, I'll say it definitely feels like Malachor V. You start off where the Ebon Hawk crashes, and you make your way ever farther until finally you reach the Trayus Academy, which is quite a hike even for the "shortened version". And since you seem to always spawn in or outside the Hawk, it's always going to be a hike.
Texturing in this map is very good. I never felt like the textures were repetitive or unnatural, which is unusual with terrain, especially. The terrain itself could be improved, as it does seem very angular and unnatural. Very Dark Forces 2 -ish. Works for DF2, doesn't so much work for the Quake 3 based games. Something to practice, perhaps.
Quite possibly the neatest part about this map is the meteors falling from the sky. A very cool addition, although it bothers me slightly that they create a red cloud upon impact despite the fact that the planet looks a bit yellower than red.
Overall a good map, however following the directions for the contest would have greatly improved the success of this particular map. The map itself is of good quality, though, and I hope this author will join us again next time we hold a mapping contest.
Bot Support: Yes New Models: No New Textures: Yes New Music: Yes
Malachor V ============================================================== Author Information ============================================================== Author: Stephen Goeman, alias KaiStagon. Email Address: email@example.com Website: http://www.teamwookiee.com ============================================================== File Information ============================================================== Title: Malachor V File Name: malachorduel.pk3 Map Size: Approx. 6.63 MB Version: 1.0 Date Of Release: January 20, 2007 ------------ Description: ------------ A small map based loosely around the areas seen in Malachor V from KOTOR2. -Spawn inside the outrider (it's no Ebon Hawk, but it gets the job done) crashed into the rocky walls. -Exploding rock floors scatered about- watch your step! -Emplaced gun placed on a rocky ledge. -Skybox by Wadfather's artist speedy. -Pressing the console in the alcove near the emplaced gun triggers the academy's defense lazer system. Provides an interesting gameplay control. -Map includes rocky passages, a shortened trayus academy, and a simplified trayus core. ============================================================== Special Thanks ============================================================== -Binger for introducing me to the meteor fx, drahcir & Darth G for the emplaced gun fix. ============================================================== ############################################################################################ ============================================================== Licence Agreement ============================================================== * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ============================================================== Copyright / Permissions ============================================================== THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line). ==============================================================
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