Cool Cool Mountain

While I contest the author's claims in the read-me (I grew up in the 90's with an SNES, which is arguably much better than the N64), the m...

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While I contest the author's claims in the read-me (I grew up in the 90's with an SNES, which is arguably much better than the N64), the map he's produced -- namely Cool Cool Mountain from Mario 64 -- is a fairly good representation of the original location. Unlike his last Mario 64 map this one is cell shaded. It's also a bit slippery, so make sure not to accidentally fall off the map like I did!

I think my favorite part of this map is probably the trees, and I was pleased to see more than just a couple of them. They just look so... cute! The cannons are also a nice touch, although after multiple tests I didn't get either of them launching me anywhere close to where (I assume) they were meant to. The slippery ground I mentioned earlier will keep you on your toes. Don't worry too much, though. I had to try to fall off the map, and falling to lower 'levels' won't do fall damage. Keep an eye out for weapon pickups, because if your opponents are too smart to kill themselves you may have to blast them off the mountain.

My biggest complaint with this map, other than the seemingly untuned cannons, is that, while the cel shader looks very nice for the most part, it can occasionally be seen peeking up at the edges of connecting brushes where it really shouldn't be seen. Maybe unavoidable, maybe not. Certainly something of an annoyance, since it's fairly noticeable. Other than that, though, a perfect map for N64 enthusiasts. So if you can stand that overly cheery Mario music, give it a download. If you can't, well.... turn the music off. :)

Bot Support: No New Models: No New Textures: Yes New Music: Yes Game Mods: duel, free for all, team free for all

~Inyri

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Download 'ffa_celshadeccm.zip' (5MB)

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Readme
Super Mario 64 Halloween! Big Boo's Haunt
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Author Information
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Author: KaiStagon
Email Address: stephendg@comcast.net
Website: http://www.teamwookiee.com

As with my other releases, this is a sample of a much larger map which contains numerous areas from the N64 game. Unlike my previous releases, this one has a cel shader- this is because
the winter area looked particularly beautiful when I had originally planned to release the entire map cel shaded (but it had tremendous FPS and shader troubles). So here you are,
a season-based map (as with Big Boo's Haunt) which I hope someone can get some enjoyment out of. I think this is my last individually released area, so here ya go.

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File Information
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Title: 
File Name: ffa_celshadeccm.zip/.pk3
Map Size: Approx. 5.02MB
Version: 1

Date Of Release: December 01, 2007.
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Description:
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Anyone who remembers the nineties grew up with Super Mario 64-- arguably Nintendo’s greatest platformer. This level is based on Cool, Cool Mountain, one of the opening levels
of the game. The map is incredibly accurate, only missing one "wall slide" area (which I didn't think would function well in JK's engine) and the Penguin's Slide. I hope you enjoy 
this festive map!

- Incredibly accurate presentation of the old classic level.
- High-Resolution Textures based on the original N64 textures made by Cloud Scapes. Cloud Scapes is a texture modder for P64 roms.
- Music taken from the SM64 level
- Most of the original level in tact, with slippery slopes to slide down. It's tricky!
- Hidden teleports
- Cel shaded!


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Special Thanks
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-Bear with A Gun for helping me with the layout and the SD Map Pack for early help and shader fixes.
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Licence Agreement
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* I admit that *
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous,
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
"THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C)
LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge.
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark,
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.

==============================================================
Copyright / Permissions
==============================================================

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT
COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.

You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact, with NO charge (other than incidental charges for time spent on-line).

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KaiStagon


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Registered 25th November 2006

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