Oooh, first timer. I'll have to be gentle....
Yavin: Temple of the Sun Oh my, it's an exaggershader! Erm, yeah. First thing I noticed - only thing I could notice at first, was the overdone chrome. I don't mean overdone as in "Oops I overcooked lunch!" overdone, I mean overdone as in "I was trying to build a doll's house, but got carried away and built a parallel universe!" overdone. Mr Sheen just called, he wants to know the recipe for whatever furniture polish you used. :p
Ahem, shader wisecracks aside. Thematically, aside from being relatively dark the map is classic Yavin themed. Architecture is actually at more of an intermediate than beginner level, and the fact shader work has been done at all - let alone done competently - suggests than while DarthStevenus is new to the scene, we're not dealing with someone who threw out their first product and released. Someone finally took upon themselves the old adage of practice makes perfect!
There is indeed a secret area, and in my view it's really more an extension of the map. The change in theme is a bit sudden, but it works out well. Again, though, the chrome could do with a little reduction in tone.
Overall the map is competently done, with the only real slip being the overpowering chrome shaders and the usage of a seemingly untweaked water shader for quicksand - quicksand tends to be more sludgy and harder to spot than the more fluid water.
Imperial Gravity Chamber Curses, just the name strikes me full of dread, given the "gravity chamber" maps we've had previously.
Oh. This one isn't bad at all. Imperial only in texture style, the map takes on a bit of a mind of it's own with structure. It's very smooth and designed to exploit the gravity settings available in Radiant. Basic, but slick. The chrome issue only occurs on the central column, so it's not much of a big deal - the nifty electrical discharge is a nice touch nevertheless. The button in the small trench turns the forcefield around the center column on and off - minor bug though, when turning the field off, the button works fine; when turning it back on, the button moves into the pedestal.
There's not much to say about this in th tech department, and in the gameplay department, it's an equal arena aside from the gravity. So, the advantage is probably going to go to the player who has worked most on their air control.
Bespin Street Duel This, I'd expect to see more on clan or RP servers than a duel server. You've got the hangar with a sky speeder, a lounge, control room, and a few courtyards. You'll find yourself thinking that the map could be further expanded, there's certainly enough room for it. You'll also notice that it's just as Bespin as the levels from the SP game; impressively designed and executed, going so far as to use the map's own construction to accentuate the theme as opposed to just visual aspects such as textures.
There's a few things I'd like to highlight, though. The shader lights are plain white, as opposed to having a texture and applying a light-emitting shader. Also, the glass just vanishes when broken. The effect isn't really necessary, but it's a nice touch and doesn't leave you as weirded out. There's one acknowledged error with bots in that they're reluctant to transition between rooms. That's nothing new, they usually don't traverse doorways and such unless they have to.
What you see is what you get with this map, so take it at face value.
A very competent first entry into the modding scene, and a perfect example of that "extra mile" that all first-time modders should strive to traverse. Hopefully this is the first of many successes for DarthStevenus; it's always nice to see modders who care about their work and so make the extra effort.
Bot Routing: Yes Custom Textures: Yes Custom Meshes: No Custom Audio: Yes
*********************************** Jedi Knight 2: Jedi Outcast *********************************** TITLE: Darth Stevenus' Duel Map Pack AUTHOR: Darth Stevenus E-MAIL: email@example.com FILENAME: DS_duel_map_pack.pk3 FILESIZE: 7.35 MB DATE RELEASED: 19 June 2008 ====================================================== MAP INFO ====================================================== New Shaders : Yes New Textures : Just a few (some from JK3) Bot Support : Yes, on all maps Software used : JK2Radiant, Photoshop Elements 2.0 Build Time : About 3 weeks CREDITS: Thanks to mslaf (Fearis Incident) for allowing other mappers to borrow your textures. INSTALLATION INSTRUCTIONS: Extract the DS_duel_map_pack.pk3 file into your ...JK2GameDatabase directory. DESCRIPTION: This is a map pack for JK2 containing three map files. They are: 1. Yavin: Temple of the Sun (duel) -An ancient temple on Yavin rumored to be the burial ground of a once powerful jedi and his 11 loyal disciples. Features quicksand which will instantly kill you if you touch the bottom. (Hint, there is also a secret area in this map). 2. Imperial Gravity Chamber (duel) -An Imperial chamber containing a gravity reactor (can be destroyed if you take the shields down). This map features, obviousely, reduced gravity. 3. Bespin Street Duel (duel and ffa) -Fight your way through the streets of Bespin! Not much else to say about this one. -All 3 maps have full bot support. BUGS: If you're dueling with a bot in the Bespin Street Duel map, they may be reluctant to leave the room they spawned in (no idea why). Other than that I didn't spot anything else. COMMENTS: This is my first official map release and it has been in production for a few weeks now. I hope you like it, thanks for downloading! One more thing, if you're thinking of e-mailing me, be warned, I hardly ever check my inbox. -Anything in this map pack may be used as long as the appropriate credit is given! THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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