Rhiom's new JK2 map is set in an average-sized interstellar disco complete with a DJ pad, dance floor, funky lights and a bar area. These a...


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Rhiom's new JK2 map is set in an average-sized interstellar disco complete with a DJ pad, dance floor, funky lights and a bar area. These are the areas you might expect to find in a disco. There are also some 'extras,' although I use that term loosely. Some are quite entertaining, but others are also a little uninspiring.

The basic areas are actually quite believable, especially the bar (the mirror was a nice touch by the way) which was detailed and had some nice lighting. There weren’t sources for all the lights in here, but the lighting still looked like it was correct. The disco floor was also alright, the floor itself at least. I do think though that it’s very bare around the edges, and also perhaps more could have been done to make the architecture a bit more interesting - all the rooms in this map are fairly square, but there are hints of detail. I also especially liked the disco lights coming from the ceiling and the dynamic color changes of illumination - it worked very well on the floor. The wall textures need some work though, as I wouldn't have expected stony walls in a high-tech club.

The other areas were less entertaining. You get there by teleport (which are labeled via various pictures placed above them) and included a long slide, access to the DJ pad (where you can open the dance floor and send dancers to their doom ;) ) and a very big flat fighting arena in the stars. The DJ pad is alright, it's a part of the normal map which you can get to by opening a secret door, but the slide and space duel areas are somewhat lacking, mainly because the patchwork used on the slide was totally misaligned and left gaps between the geometry, plus it looked generally ugly. The same applied to the fighting arena and the 'HOM' room. That’s what I call a room in the map where I think the author purposely allowed the player to see the HOM effect through some walls in order to create a psychedelic effect. It didn't work. :(

As I've said, general lighting was alright, especially the changing color effects, but there were lots of unsourced ones, and the geometry is rather basic for the most part. It also lacks bot support which is in my opinion, a disaster, ;) but It does redeem itself slightly with the music choice. Everyone will recognize it, and it's not a bad track for the map.

New Sounds: Yes New Textures: Yes Bot Support: No

~Szico VII~

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Download 'disco.zip' (4.84MB)

Jedi Knight II Map
Author: Rhiom
E-Mail: IndepedentReality@gmail.com
Website: http://KoTpcenter.cjb.net
Forums: http://gooberishot.forumsplace.com
For other files by me: http://hosted.filefront.com/KoTpRhiom
File: Disco.pk3
FileSize: 4.9 mb
Date Released: 6/30/06

Credits: I would like to credit all the helpful hints and tips given
by the richdiesal map making tutorial at
http://www.darthg.com/richdiesal/tutorials/index.html. Also i would
like to thank all the helpful people at the map craft forums, who's
website is http://www.darthg.com/index.php. Also thank you for more
mapping help, the people who converted gtk radiant to mac, at

 First you need to unzip the file into an temp directory, then you
should copy the kotpHQv1.3.pk3 file to the base directory in gamedata.
Or if your on a mac, the base folder can be found right inside your
Jedi Knight II folder.
 Play Information:

 Bot Support:   <No>
 New Music : <yes> Battle Without honor-Kill Bill Volume1 Soundtrack
 New Textures : <Yes>
 New Objects : <no>
 GameTypes: FFa
 To access you can either find it from the map list or you can type
/devmap Disco

 Brush Count : 1008
 Entity Count : 174 (excluding Lights)
 Base info : Made from scratch, but with other files from other maps i've made
 Software used : GTKRadiant1.4, fx Music Magic, Pakscape
 Known Bugs :Slide Joints dont quite line up properlly
 Build Time : 7 hours
	This map is a small disco map. With a few areas to have fun in
Including a slide, a Star room, a flashing Disco room. Theres is one 
Secret in the map so happy hunting, I'd imagine that it shouldnt be difficult to find at all.
Copy Right Info:


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Registered 24th March 2006

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