Don't be fooled by the boring name of this map. Or the setting it implies. Yes, it’s a residential area, but it’s definitely a more rural/ca...


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Don't be fooled by the boring name of this map. Or the setting it implies. Yes, it’s a residential area, but it’s definitely a more rural/castle-typed setting, and I certainly wouldn’t associate it with the word district, even though I suppose it could be called a district. It's like one of those small villages that surround a castle, or at least, that’s the impression I got.

I really enjoyed this map when I first began playing it. Hey, maybe the Oblivion background music somehow managed to fool me into thinking I was actually playing Oblivion at times, and thus distorted my view of the map, but I really did enjoy it, even if it's not the most technically accomplished. There is a church, and several houses along a kind of parade lined by trees. The only spoiler of the general design was the giant wall around the edge. That really was a disappointment to me. Not so much that it was so big, but it just looked very repetitive and the textures didn't work on the struts. Actually, there are a few textures in the map that didn't work, such as on the circular steps around the church, and of course, the horrific pictures of the map's author plastered over the walls of some houses. Honestly, the map could have done without those, they spoil the ambiance. :(

There was also a missing texture bug, but by freak coincidence, you can almost mistake it for the right texture - it’s the one on the ceiling lights in the screenshots, and a few distorted textures on the patch roofs. On the other side of the coin, the architecture is believable and the majority of what you see fits the theme. The lighting can be splodgy, partly due to JK2's worse lighting calculations, but overall I thought it was pretty decent, and furthermore, the map has full bot support.

I'm going to make a few suggestions here, because I see a great deal of potential for this map. Firstly, make the windows breakable. Secondly, make the church windows transparent and use alphashadowing and lightfiltering to get them to produce some colored shadows. (There's a tutorial HERE) which you might want to take a look at. I hope this map progresses further, as it's certainly peaked my interest.

New Sounds: Yes New Textures: Yes Bot Support: Yes

~Szico VII~

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Download 'district.zip' (9.19MB)

	    by _Master_WIndu_

Title:	District
Author:	_Master_Windu_
e-mail:	philippdarling@hotmail.com



build time: worked on the map from time to time about a month or so
brush count:4419
entity count:280
compile time: about 14 minutes

New Textures: yes
New Music: yes
Bot support: yes
New sounds: no
New shaders: no


CREDITS: got to my brother for beta testing, The Elder Scrolls IV: Oblivion for music


INSTALLATION INSTRUCTIONS:open the .zip file copy "district.pk3" and put it into the Gamedata/base directory; default: C://Program files/LucasArts/Star Warst Jedi Knight II: Jedi Outcast/Gamedata/base


Description:This is a ffa map based on a small part of a city, with a church, 3 houses where you can go inside and 2 additional houses where you can't go inside. I also included various pictures of people I know.. The ugly guy in the suit....yes i know you've guessed it...that's me...and yes I know I shouldn't put my ugly face in a map that has average quality.....but whatever. So on to some other pics. In the same room as my pic is, there is also the pic of my girlfriend, she's the one above the bed. Then the next pic, the one with the three people, yes one of them is me, the other boy with the funny expression that's my brother and the woman is my mother. Then in the big house, the one with two floors, on the second floor there is a pic of my cat. So ok enough about the pics, this map is the  most detailed one i have ever made, i know it's still not very good, but at least I'm getting better at mapping. Well, anyway, enjoy.


Bugs: None I know of, if you find any , feel free to send me an email and tell me what'S wrong with the map


Comments: This is my second map to be released, my first finished ffa map ever, i made a few other maps, duel maps, i didn't release and I'm probably not going to release


and last but not least:

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Registered 19th December 2005

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