Dune IX

For a map which is supposedly a crossover of Star Wars and Dune, this rather surprisingly has nothing to do with either.

Still, let's no...


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For a map which is supposedly a crossover of Star Wars and Dune, this rather surprisingly has nothing to do with either.

Still, let's not let that get in the way.

Chances are, you'll spawn in either the top monument area, or inside the main room. The monument area isn't so bad, just standard issue. The stacked monument can make for some fun dueling, but sadly, the water shader is just terrible, as is the blue aura your character gets covered in when standing near it. The bridge does look a bit odd, and the jump pads really don't need to be there. The wall textures are repetitive, and the lighting is very bland and bright. You'll find an equally simple observation room under the main platform. The plaque on the wall featuring the names of those involved is a nice touch, though. Going in one of the little side tunnels will lead you to the main room.

Which, oddly enough, gave me a crippling headache, although it probably won't affect you so badly. The room is almost uniformly lit with red and blue, again with no sources, and despite a few nice tricks, it's still very basic. This room contains the only Dune reference I found in the entire map - a sign saying House Atreides above one of the doors in the blue side. Other than that, a somewhat typical room full of mysteriously levitating circular platforms, two with the Rebel logo, two with the Imperial logo, and the oh so familiar lava pit. One nice touch is the sliding floors. They don't work like conveyor belts as you'd think, but you can skate across them which is sort of fun. The water shafts are made of that same horrible texture, and you can't really use it to traverse the level without drowning. If anyone gets stuck finding their way around, I'll tell you three exits from this room - the two gratings on the sides of the top level are hiding flares which teleport you to the top. Underneath the main duel platform (if you can get there), you'll find a flare which will warp you to the "slippyslide" room.

Which brings me to my third paragraph. The slippy-slide room is a fun concept, but still has it's problems. The outsides of the pipes are transparent, and you really shouldn't be able to see that, but since they're not hidden, you can. The lighting is just as bland as in the other rooms. Still, you can have a lot of fun going down the tubes. Upon reaching the bottom, you'll warp back up. You can use the flare to go back.

Next up is a green gunge room. Suffice to say, it doesn't look all that aesthetically pleasing. The platforms are far too distant to reach via jumping, and I found no other means of getting across them. Similarly, the flare to warp out is just as hard to reach. There's a shaft under the goo you can swim down, and it leads to a second duel room sort of like the main room - only with more slime and the ugly flourescent green lighting.

The final room is a small duel room following on from the slippy-slide design philosophy, only without the slippy-slides. Now, however, the platforms you're supposed to duel on are slippery. The ramps and platform around these areas are invisible, so it's almost imposible to notice them.

For global downsides, you're mostly confined to the main room, as the other room's entrances are so obscure. The music... well, let me say one thing - commercial songs are good in your Winamp playlist, maybe in-game cutscenes, but they're not good for BGM in maps. Let alone Mudvayne - this particular song has created an anti-atmosphere in the map. The lighting doesn't work - for a start, you should use light sources, not for realism but because it's a nice professional touch. Secondly, uniform lighting is just plain ugly. For a small area, it can be excused, but for a whole map... This map just has all the trademarks of being designed by a new mapper, and it really reflects in the map's life expectancy.

For a redeeming feature, there's quite a bit of room for fun mini-games. It just doesn't work for the intended JK gametypes at all, though.

If you see yourself playing this, you know where to download it.

~ Kouen

Bot Support: No New Textures: Yes New Models: No Custom Music: Yes

Gametypes: Free For All

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Dune_IX Map Readme File

==Star Wars Jedi Knight II: Jedi Outcast Map====================================

Title                   : Dune_IX
Type                    : FFA
File Name               : Dune_IX.pk3
File Size               : 9.7 Mb
Authors                 : lil_binger 
Date of Release         : Februrary 4th, 2006

Email Address           : lil_binger@levelingmechanism.com
Homepage                : www.levelingmechanism.com
Author Info             : lil_binger 


This was my first finished map that I finished some time ago.  It's a fun map but is a little lacking on detail.

I would like to work on it some more and make a much better version of the map but I have other projects I am working

on that has a much higher priority.  I may just leave this map as it is.  

Star wars and Dune are two of my favorite movies/stories.  I just had to make the map.....no question about it.

Basically my first released map other than the ones available on our web site at www.levelingmechanism.com.com .  

I have learned a lot over the course of making this map so stay tuned on more maps to come because I am currently 

working on a few other maps.

I like secrets, so there are a few secrets in the map.....not a lot but I thought it would be better to let you

know that they exist.  Can't tell you where or what they are.....that would take all the fun out of it.  But I

will tell you there are 6 separate areas.  However.....there is one area that works best on a rented server

such as ours....and I will give you a hint....."slippyslide".  If hosted on a personal computer....it may lag

some if you fight with sabers.....but no lag on a rented server.

Dune_IX is a lot of fun......lots of powerups.....lots of weapons.....and lots of jump pads!!!!!  So have fun!!!


Special Thanks to:

Frank Herbert (the dreamer of Dune)
Brian Herbert and Kevin J. Anderson for continuing Franks legacy.
Some of the textures were taken from the movie and add a little touch to the map.

Lucas Arts and all the Game developers
Raven and assosiates
The Gtk Radiant crew at www.qeradiant.com
The Massassi Temple Crew and all those who have written helpful tutorials 
Railback for a water shader I used for a recent map that I needed to use for this one at the last minute.
The LM crew for helping with testing and all the other friends of LM for all the support.
The inventor of the internet......because if it wasn't for online
	gaming....I would have put this game up a long time ago.

And everyone else keeping JK2 alive!!!!!


* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *


You MAY distribute this level, provided you include this file, with
no modifications or you may only distrubute the file as a pk3.
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) ,
with NO charge (other than incidental charges for time spent on-line).

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