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Paradox1 brings us the newest version of his Dynamic Stance mod. The most important part of this version is the users ability to use one of the four pk3s included to change all or some of the options. There is one file in here that will be very use full for all of you who use sword mods, the mod removes the yellow saber blade so it doesn’t show through the sword. There is plenty more I didn’t list here check out the readme for full details.
This is a good update, the author is trying to please all of those who download this file. My only real complaint was that the saber stances could be a little different or cooler. (The red one likes kind of weird when you’re standing still) Overall a very good update can’t wait to se more of your work.
Below is my review of the original file:
Paradox1 brings us his mod entitled Dynamic Stance. This mod is very simple but does some very interesting things and makes the saber stances and some moves different.
With the new versions of the saber stances my least favorite is red because he looks like he is typing into something. The yellow is my favorite he looks like he wants to take on the world and isn’t afraid of anything, the blue is ok as well. The forward roll was replaced with a very cool forward flip.
This mod also replaces the saber blocking bullets with a dodge animation, which is very reminiscent of bullet time but not as slow. The animations are changed for changing between weapons and you now walk with your hands behind your back. The only known bugs are if this is used with a mod that allows the use of two sabers the blue stance is a bit dodgy as the author says. All you omni users will see a better barf emote now.
This in my opinion is a very cool mode reminiscent of the Saberist mod with regards to changing the saber stance but this does much more. All I can say is download this now if you want to change these things. I am going to use this mod, this will make for some cool screenshots as well.
*************************** JEDI KNIGHT II MODIFICATION *************************** ===================== Dynamic Stances V.2.0 ===================== Title: Dynamic Stance Author: Paradox1 Email: email@example.com File name: dynamic_stanceV2.zip File size: 35kb Release Date: 10/5/03 Installation instructions: Extract the chosen file to gamedata/base Description: Version 1.0 of dynamic stance changes many animations including: -Stances held in different positions -Standing idle with saber out changed -Changed animation when you draw your saber from a different weapon -Changed animation when you put away your saber and change to a different weapon -Forward roll is now a leap thingy -Bullet blocking animations changed to dodging ones -Now walk with hands behind back -If you use omnimod, barf emote is now cool :D New to version 2.0: -Split the file into 4 different pk3's, each with different features included. One of them has all the features, one without the new rolling, one without the new walking, one without new walking or rolling. This is in an attempt to please a wider audience. -Added a new file which if placed in base folder will remove the yellow saber blade. This is so that if you use a sword and select the yellow coloured saber, then the saber blade will not stick through the sword -Added more dodging motions to deflection of sabers and bullets -Changed the sideways rolling to cartwheels if selected -Changed the in air side rolls to a flip thingy (just try jumping sideways) -Changed the forwards in air roll to a spin thingy (try jumping forwards) -Slowed down the taunt and engage duel animation to be more tauting -Changed the right kick to a better looking kick rather than a flip (just try it once again) -Changed getting up from being knocked down to the agent style one (i hope you've seen the matrix) -All the features of version 1, and probably a few things I've forgotten NOTE: ONLY PLACE ONE OF THE DYNAMIC STANCE FILES IN THE BASE FOLDER AT ONCE. HOWEVER, IT IS POSSIBLE TO PUT THE INVISIBLE YELLOW SABER IN TOO, JUST DON'T PUT MORE THAN ONE DYNAMIC STANCE FILE IN. why? BECAUSE IT CONFUSES THE GAME, THAT'S WHY. Known bugs: if you use omnimod or some other mod which allows the use of two seperate lightsabers, it looks kinda dodgy holding two in blue stance. If the server doesn't have the mod, then the taunt is cut a little short, but it hardly matters. Comments: Well i just didn't like the 'static' feel to the game. You always held the saber so still as if you were a statue. So i changed that, and also I've always wondered what it would be like to be an agent. Special thanks: My beta testers, all the people who emailed me about the first one telling me what was trash, the Wachowski brothers for bringing me the matrix, and finally AOL for giving me endless pleasure laughing at your poor quality products :D (p.s. don't hurt me please)
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