eXt Battle

Here we have a new map for JK2 (continuing the recent upsurge of JK2 maps) from a new author called Twitch. This is first ever map, as he ex...

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Here we have a new map for JK2 (continuing the recent upsurge of JK2 maps) from a new author called Twitch. This is first ever map, as he explains in the readme.

Now, I know a lot of people advise not to release your first ever map here, and in general I would agree. This is because it is always better to get as much practice as possible before releasing a map. I have personal experience of this, since I can tell you that my very first map was no more than two rooms with a corridor, and an AT-ST (not that there was enough room to actually move the AT-ST around!). ;)

However, I must say, for your first map you have done a very good job Twitch!

You can tell that this map has been thought out and that effort has been put into building it. Though it’s only a small map, it features two areas, which you can travel between by use of a teleporter (you don’t see teleporters in first maps very often, since that is a bit more advanced feature). Just walk into the glowing orb of light!

There is also a jump pad in each area, walk onto it and it will catapult you up onto to the higher level, which also makes a good sniping position. :)

Being Twitch’s first map, it is simple in its construction and architecture, though it does feel well made.

Some things I think could be improved upon for next time include making the map a bit bigger. Perhaps making the two areas larger, or perhaps adding a third area. Also try to add more detail to the architecture, with pillars, vents and pipes on the wall, and other small features like that. They really add to the feeling of a map.

As for bugs, there was only one noticeable one that I could find, and it wasn’t the author’s fault anyway. One of the textures he has used has a strange bug where, when you walk on it, it produces the splashing noise that you get from the water textures normally. This is a fault somewhere in Base JK2’s shader library I think, since I have noticed it on even a couple of JK2’s default maps (like the Yavin CTF, on the lintel just above the entrance doorway to the red teams area). All I can suggest for this, is maybe to try using a different, but similar looking texture next time. That should resolve the problem.

All in all though a good first map here from Twitch. He has done a good job considering it is his first map, and I look forward to seeing more from him!

Bot Support: No New Textures: No New Sounds: No New Music: Yes (Unusual sounding music it is too, I couldn’t make head nor tails of the lyrics!) Game Types: FFA, TFFA

~Nozyspy~

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Download 'ext_battle_v1.zip' (2.15MB)

Readme
****************************
Jedi Knight: Jedi Outcast
****************************

TITLE: eXt Battle
AUTHOR: Twitch
E-MAIL: losert.michael.nersingen@gmx.de

FILENAME: ext_battle_v1.pk3
FILESIZE: 2.2 MB
DATE RELEASED: 05.22.08

INSTALLATION INSTRUCTIONS: simply drag and drop the pk3 file into your base folder.

DESCRIPTION: First map i ever made. 2 Rooms just for fighting with weapons & nice Airshots ;)

BUGS: Watereffect at some roofs :(

COMMENTS: This map is for FFA and TEAM FFA.

THIS PRODUCT IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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-Twitch-


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Registered 23rd May 2008

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