Fencing? Meh, ballet with swords. Try any of that fencing junk on a real battlefield and you're dead. Then again, considering warfare has devolved within the last five hundred years, you probably wouldn't even have a chance to do a swords dance on the battlefield. So it's a good job videogames exist, for those who don't like toying with guns and missiles. For those who like a little finesse, technique, and skill in combat. Well, maybe not, this is Jedi Outcast we're talkin' about....
I'm sure everyone is aware that duels used to be a form of entertainment back in the Middle Ages. The arenas where this combat took place initially began as a dirt patch surrounded by stands. Eventually these arenas were upgraded as "sport combat" became more of a nobility sport. Soon enough estates had courtyards specifically created as a duelling area, complete with spectator seating.
This map resembles one such courtyard.
Overall the map is rather plain. You've got the level central area for duels, only with rope barriers and the central pedestal restricting movement. The edges provide a multi-level arena. Flames dotted around provide the only source of light.
What you see is pretty much what you get. Two minor errors caught my notice, though. The first is that the imported sword models are untextured. This is likely because the relevant texture files were not included. The second error is that in many areas there's obvious clipping with the flames going through walls. Yes, it does happen due to the way the game is designed, but there are ways of hiding the fact that it happens.
Other minor grievances for me are tge skybox. It just isn't even remotely right for the map. Also, the moon is represented by a white smudge shape. This is an unnecessary oversight, since images of the moon are very easy to find, render, and paste into the skybox. I also dislike the fact that the map is allowed to just cut off at the edges, rather than having this fact disguised. Sure, these may seem like tiny, insignificant things, but the little things can improve the quality of the map by a very significant amount. Oh, and the music doesn't work with the map. It's bland, boring, and doesn't generate any atmosphere at all - although even if it did, it'd be the wrong kind of atmosphere for a game based entirely around combat.
It's a basic enough duel map, pretty dark, but playable. Download away if it appeals to you.
Bot Routing: Yes Custom Music: Yes Custom Textures: Yes
*************************** JEDI KNIGHT II MODIFICATION *************************** Title : Fencing_atrium.pk3 Author: Achilles24 E-mail: firstname.lastname@example.org File Name: Fencing_atrium.pk3 File Size: 6.3 MB Date Released: 6/07 Build Time: About two weeks Custom music: Yes Bot routing: Yes game types: duel Description: a small duel map based off a novel I'm writing, the Ilorian Fencing atrium. It is used as a training hall for soldiers in the Ilorian elite forces. Known bugs: some of the roof supports stick through the roof. Some times the bots will get stuck, usually after a while they will unstick themselves. Installation: Just stick the .pk3 file in your gamedata base folder and run the game. Acknowledgments: My Bro for his work help with everything from brush work to sky boxes. Light source: his fantasy swords pack. Sephiroth_VII for the ninja sword from his swords pack. John williams for his nice piece of music, (what ever it's called) THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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