FFA Oracle

Ok everyone, you should be in good cheer because its the time of year when your neighborhood DB brings you lots of bee¡K. Map reviews. And...

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Ok everyone, you should be in good cheer because its the time of year when your neighborhood DB brings you lots of bee¡K. Map reviews. And I have finally gotten around to reviewing the other map by my Hero¡K (For those who DON¡¦T know) WEDGE Wedge has once again made a map worthy of recognition. This map titled oracle is yet another Wedge Map that utterly amazes me. The map has the Romanish(or maybe Greek I don¡¦t know) feel to it. Lots of big white marble building with huge columns and domes. It is a work of art. The whole map has a foggy feel to it, which makes it somewhat mysterious. The map is split up into 3 different temples, which are connected by pathways leading into a beautifully done pavilion (see pictures). Each temple has a brand new model in it, of huge statues of what I imagine are some ancient gods. The best one is the statue in the one main temple, which has a staff that has strange electricity shaders coming from it making a rather cool sight (again see picture). Another thing I like about this map are the textures and shaders. One of my favorites is the marble in the temples which has that shine to it that I love so very very much (like chocolate mints). The only problem (and its not even that big of a deal) are that the bushes out side in the map don¡¦t seem to be affected by the fog, so they seem oddly clear in a foggy map (look at picture once more) Oh also its once again for JK2!!!! Grrrr, at least their will be a JA version out soon, although with my luck certain OTHER reviewers who¡¦s names begin with Wade will probably try to review it before I can *cough cough*. Anyways¡K.. altogether though this map is some really nice work.

This map like all of wedge¡¦s maps blows me away. I would recommend this map for everyone, if not to play on a server, just to look around and be amazed at ƒº. Great job wedge, I really look forward to your upcoming works. 10/10 ~DeathBringer

New Textures: Yes New Sounds: Yes Bot Support: Yes Game Types: FFA

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Download 'oracle.zip' (15.19MB)

Readme
/---------------------------\
| JEDI OUTCAST MODIFICATION |
\---------------------------/

Title:		Oracle
Author:		wedge2211
E-Mail:		06jps@williams.edu
Website:	http://wso.williams.edu/~jshoer

File Name:	ffa_oracle.pk3
File Size:	15.67 MB
Date Released:	20 Nov 2003

_____________________________
=============================

Description:

	Among the mysterious vapors and intoxicating mists of the Temple grounds, the Oracle prophesizes the future.  Those seeking to recieve the Oracle's blessing must vie with each other, and thus face themselves...

_____________________________
=============================

Gametypes:	Free-for-all only

Brush Count:	6127
Entity Count:	917
Tools:		GtkRadiant, q3map2, NotePad, PhotoShop
Extras:		Nonstandard models, textures, shaders, and music

_____________________________
=============================

Comments:

	This map was actually inspired by an image on digitalblesphemy (Link: http://www.digitalblasphemy.com/dbgallery/2/seeressdome.shtml ).  Oracle was originally created for the NRG FFA pack, but is now released as a freelance map since the NRG pack has been postponed indefinitely.  I finished the map last summer, but it hasn't seen the light of day till now.  A JA version will be released shortly...

	This map suffers from Dad*Mad syndrome.  If you get an error that says,
		Hunk_Alloc failed on 6192
...or something similar, then the game is hungry for more RAM.  Go to the console from the main menu ([SHIFT] + [~]) and type:
		com_hunkMegs "128"
After entering that, Oracle will load properly.  You won't need to enter that command again.  Hopefully, this will not be necessary in the JA version.

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Installation:

	Simply place ffa_oracle.pk3 in your base folder and you're ready to go!

_____________________________
=============================

Credits:

	*Some marble textures and shaders were borrowed from/based on Dad*Mad's Palace Wars textures
	*Some textures build from images found via Google (the reliefs and stuff)
	*Thanks to Eldritch for the candle-flame shader
	*Individual model readmes have been included
	*Music is from the Gladiator soundtrack ("The Might of Rome")
	*Thanks to rgoer for compile option advice, Eldritch from creative consulting as usual, and the NRG team--it was great while it lasted
	*Special thanks to the creators of q3map2 and the q3map2 foghull guide
	*Helpful fellow mappers at LucasForums
	*All the guys at www.map-review.com

_____________________________
=============================

Legal Mumbo-Jumbo We've All Seen Before:

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.


You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line).

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Wedge2211


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Registered 5th December 2003

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