FFA Rage

Perseus' latest creation is quite the mixed bag. A small lobby greets visitors who enter from the large pad outside. Walk through another d...

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Perseus' latest creation is quite the mixed bag. A small lobby greets visitors who enter from the large pad outside. Walk through another door and you'll find yourself in a larger lobby with a few paths to take. Turn one way and you'll find yourself in a dark, low-ceilinged council room. Take another direction and you'll enter a low-lit bar with pictures of Sith galore and a few Jedi thrown in too. Upstairs is a teleporter that will toss you into a pool, but swim over to the elevator nearby and you'll be lifted out of the water and onto the edge. There's a very large, industrial looking slide and three diving boards. Another teleporter upstairs will take you to a very dark dueling arena of sorts. There are two levels to the platforms and the large room glows by firelight. Walk into the fire at the side and you'll be transported to a boxing ring, complete with stands for the spectators.

Compared to his last map, Perseus' second attempt is much more balanced when it comes to the lighting. And the whole map has a very Bespin-esque feel to it, though some areas don't seem to fit well. Yes, Cloud City did have some industrial areas to it (carbon chamber), and so this map is consistant with that design concept. But there are other areas that remind me of the Jedi Academy maps, for instance. Stone and wood textures. That just doesn't seem to gel with the look of the rest of the map. There are some clan elements here and there, which makes it seem like a clan map, but minimally so. Will I be adding this map to any of my server's rotations? I dunno. The pad would be great for FFA's and those who just wanted to play around have the pool. Duelists would make their way to the boxing ring and the glass platforms. So, I suppose this is a balanced map for gameplay, but it is a tad small too. I'd say it's a great improvement from your last map. Good job! :)

Bot Support: No New Textures: Yes New Music: No Game Types: FFA, TFFA

~AmosMagee

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Download 'ffa_rage.zip' (2.22MB)

Readme
blablablablablabla... ooohhhh... you're actually reading this... woopsy..
where was I.. uhmm
----------------------------------------------------------------------------------------------------------------
Creator: [-S-] Perseus
E-mail:	 perseus4@hotmail.com
Compile time: Far 2 long
Time spent mapping: I don't have a first freaking clue
# of brushes: not very many but still too much :P
Added textures: Yes
Added music: No (for some reason that wouldn't work anymore :( )
Bot support: Hell no, I HATE bots... bots suck!
Gametype support: FFA AND TEAM FFA! w00t!... told ya this was a clan map :)

Special thanks to:
- *as I quote Agent Smith from Matrix Reloaded:* Me, me, me, me, me, me, me, me, me, me... and.. me


No special thanks to:
-The creators of JK2radiant.. DO YOU HAVE ANY IDEA WHAT A HELL IT IS TO WORK WITH THIS CRAPPY PROGRAM?
Lol... just letting my frustr8ions out :)

This map was made for -=(SV)=- (Sith Vision) and [-S-] (Serenity) clans. Most of it isn't what I call "new" 
or "never seen before" but the whole gives a good ffa feeling. This map consists out of 8 main areas, be sure to check 'em all:
-A street, not very large a street, but a street nontheless.. this will be the games most used spawning area
-A platform, obviously I couldn't leave that out. This is a good area for clan trials :)
-A cantina, some seats, a cozy bar, some tables and some lovely paintings on the walls ;)
-A carb..uhhh... council room. Lol nice for gatherings and other clan stuff.
-A lightsaber training area, consisting of 3 platforms (bottom 1 is the floor ;))
-A boxingring.. *note: this is made to be small ON PURPOSE since it is good training not to be able to get away in a duel :)
-A swimming pool.. yaaaaay.. lol.. its got a glide (u know..) and 3 diving boards
-A secret area, one of the few areas where I used custom textures but here it is of great importance :). Hmm I don't think I'll tell you where it is cuz I think you should be able to find it on your own..
(also there's a smaller secret room sumwhere.. hmm now where did I say that teleporter wos? oopsy..)

These areas are connected by corridors and teleporters on the top floor in the street..

blablablablablablabla this modification blablablabla has nothing to do with Lucas Arts etcetera etcetera blablablabla *covering my ass* blablablablablablabla....

YOU ARE NOT, I REPEAT, NOT AUTHORIZED TO USE THE TEXTURES I ADDED IN ANY WAY. SO NO USING EM WITH CHANGES OR SHIT LIKE THAT WITHOUT TELLING ME!

Installation procedure:
not too hard... unzip the .zip file and dump the .pk3 in the *:/blablablablabla/gamedata/base folder...


----------------
Personal note:
I REALLY hope this turns out better than my last attempt *cough* Wasenshi Compound *cough* which was in my opinion pooooooooor :(... from my point of view, this map is a HUUUUUUUUUUUGE improvement

=^-HAVE FUN-^=

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[-S-] Perseus


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Registered 14th June 2003

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