Here we have a reskin of the Obi-wan Kenobi model to be a new character named Geldon Vekk. This will overwrite Kyle, and judging from the screenshots the author had single-player in mind when he made this mod. The mod uses some of the original textures from the Qui-gon Jinn model, along with an altered face texture which gives the character a very dark chin beard. Unfortunately no team support or other custom extras have been included with this skin, so you'll have to be satisfied with a neat-looking Kyle overwrite that will hijack Kyle's bot support, NPC support, and sounds.
Bot Support: Default Kyle NPC Support: Default Kyle Team Support: No New Sounds: No
/GELDON VEKK\ Information: This is my second skin for JK2 and it will replace Kyle in Single Player. It is a re-skin of the Episode 1 Obi-Wan model found in the file sp_obi which was uploaded by gta3klichy. I do not exactly know who the original authors of the model are but if you need a name, it does seem similar to the models Toonces had a hand in. I lightened the flesh tone, added a chin beard and some small details to the face. I also darkened the hair and recolored the clothing. Some of the clothing textures are from the Qui-Gon Jinn model found in the file tex_quigon by Tex360 and Toonces. This took me a few hours to do, there's no backstory for the character =P and I know the name is kinda weird but I just wanted to have a name for the file. Basically the character is intended to be a young jedi, he looks pretty good with a green saber to match his eyes. Directions: Just extract the GeldonVekk.pk3 into your gamedata/base folder -OR- create a folder called GeldonVekk in your gamedata folder and extract the GeldonVekk.pk3 into the that folder. Using this method will make the mod selectable in the games menu under setup and should not overwrite the kyle in the un-modded game. .:Credits:. Original File: sp_obi uploaded by Gta3klichy Additional textures: found in tex_quigon by Tex360 and Toonces Re-skin work: AndrewM619 Disclaimer: I am not the original author of the model and I did not create the default textures used in the making of this project. I did, however, recolor and add on to most of the textures to produce them in their current state found in this file.
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