Griffinclaw has finally updated his very popular Jedi Council map. Now, considering how long it's been since he released the beta, there's a lot to note here.
First, here's what another reviewer said about the beta of this map:
For a first time mapper, damn good! There is a lot mapped out, some of it is quite familiar from the Episode II Movie. There are lots of rooms lined up on the walls, though some are a little empty, there are some rooms which are interesting; a pitch black one with these white circles in the air (a little freaky because you have no idea where you are going if it wasn't for the small light leaking in from outside it would be hard to get out) another room has small pools and ledges, a training room of some sort. All in all, the map was quite good, it needs some skyboxes rather than statix images that can be seen in the main council chamber and another room, I'm sure it'll be there in the final release To see what all is being put in the final release check the readme out
Bot Support: No New Textures: No New Sounds: No
Now, the most significant change to this map has to be the add-on of the "Room of a Thousand Fountains". As noted by the author in the readme, there aren't a thousand fountains. But it is a very peaceful outdoors areas with a waterfall and rivers and trees and it's just lovely. GC has also added several more bedrooms and one, like, uber bedroom, a medical center and he changed a few details here and there in some of the rooms. Almost every door now only opens by pressing a button. The chairs in the council room are no longer just an illusion. ;) And there's just ... so much to see.
Personally, I gotta tell ya, I love this map. I've always liked this map, but now with the add-ons, it's even better. There's just something about this map that's fun to play. And it seems to be pretty much a staple map on every server. The only thing that really, really bugs me about this map are the buttons. I can understand why they're there, but they really inhibit an FFA or CTF or any other fast-paced game. But it does seem that the reason the buttons are there is to keep the FFA in the main room and out of the training rooms where training could be going on. :/ Either way, great map - I love it. And I can't wait for the next update! (And yeah, there's still no bot support, but he promised it'd be in the next update - I think he promised. He at least said he'd try. So, yeah.)
Bot Support: No New Textures: Yes New Music: Yes Game Types: CTF, CTY, Duel, FFA, TFFA, JM, HFFA
------------------------------------------------------- - Griffinclaw's Jedi Council - - - - Version 3.1 - - - - - - - - - - - - - - - - © Copyright 2003 Jedi Master Griffinclaw - - http://www.orderofthejedi.org - ------------------------------------------------------- Released: April 29, 2003 Game Modes:All Bot Routing:Not yet Custom Music and Textures: Yes Installation: Extract the jedicouncilgc.pk3 file to your GameData/base folder. Do whatever you want with the readme.txt file. I don't care. You're gonna delete it anyway, aren't you? I knew it...punk. Description: Slightly updated third version of Jedi Council GC. It's been a long time comin', but I finally got the motivation to finish off the "final" version of my attempt at the Jedi Council building in Ep. 1 and 2. This time around, I have updated most of the rooms, and have also added a good section of extra areas. Of highest importance is the addition of the trial chamber and hall of elders from GC version 2 (which was never officially released), and new to the GC scene is a section based on the Room of a Thousand Fountains from a certain Star Wars book. Other areas of note are 8 more bedrooms, many with unique lighting or decoration, updated training and classrooms, with an extended Jump Room, as well as a Medical Quarters in case anyone is in dire need of healing. Also, this new version supports all game modes, however does not feature bot routing at the moment. As soon as I get some experience with this, I will put it in the next version. I also realize that the council chairs are not updated in this release. I am in the process of attaining some models of the chairs, so they WILL be in the next release. Hope you enjoy! Any questions can be asked at our clan website. MAP ISSUES: None that I know of. There may be a missing texture or two, but I haven't found them. Hopefully I will before you do! Also, there is a hidden council room stashed away. There is no way of entering this room without cheat codes. This was a special-order room by the Order's request and is not meant to be accessed by normal means. Order Website = http://www.orderofthejedi.org Order Server IP = 184.108.40.206:28070 IWWOA's Website (mapping/skinning)= http://iwwoa.orderofthejedi.org **Special Thanks** -I would like to thank Zathu Koon for giving me the idea and concept art, and help to create the Room of a Thousand Fountains, as well as supplying the Order's texture in the Trial Chamber, along with some other custom textures.I would also like to thank Jedi Knight Xaelus for beta testing and finding all kinds of dreaded z-fighting, and Praxeum for his constant patience with me and my uploading requests. -Extra thanks to everyone else that I couldn't remember that helped me with ideas, bug finding, and constant annoying requests :)