Hangar Complex 3

Ah the wonderful nostalgia that a good jk2 map brings...I miss jk2, even though I enjoy Jedi Academy's flexible interface most of the time...


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Ah the wonderful nostalgia that a good jk2 map brings...I miss jk2, even though I enjoy Jedi Academy's flexible interface most of the time I find myself wondering why jk2's modding couldn't be as good.

Well, on to more pressing issues, I bring to you Hangar Complex 3 (hereto referred as HC3).

Startana wastes no time establishing his mapping ability in this map. The structure is very detailed and fluid, the rooms aren't quite pointless and it feels like a Hangar alright. Complex it may be, but simplistic is the gameplay. The main room has an elevator leading to a lower fighting level, and a Lambda shuttle sitting underneath the main connection room. This room leads slickly down a hallway (with several doors branching off into tiny, useless rooms) into yet another large room.

This room is my favorite room. The use of shaders and effects can't be denied here, as a grated walkway humbles itself around a central pylon of lightning and energy. If only you could throw someone into them...*sigh*. This is easily the best room in the entire map, since unlike the other rooms...the space is actually used and utilized well enough to keep you interested in fighting there. Leading past this room...

Is another hallway, leading to other pointless rooms, with 3 elevators. The middle elevators take you to a central command center above each particular room (said rooms can be access by doors just ahead of the elevators). I'm not sure what the point of this center is but it certainly adds to the feel that this is indeed a station. The problem lies in the rooms themselves. They are large, and they have ships in them...but nothing else. No platforms to jump around on, no crates to hide behind...the rooms, other than the ships, are virtually identical.

A few suggestions I would like to add are to fill these rooms up (mind you this is an 'incomplete version') and to make the map feel more complete. The author was wrong in losing interest in the map, as it is visually beautiful...just virtually unplayable.

The third elevator takes you to the top floor, where the Star Wars theme fades and in fades the Zelda theme. On the left side of the room, you have the beautiful Master Sword model entombed in the stone; on the right side - Kyle's floating lightsaber. There's plenty of room to jump and move around up here, but again: it seems as if gameplay was not thought of when this map was made.

Whether or not we'll see another version (hopefully for Jedi Academy, which is so much better for mapping than JK2) remains to be seen. One thing is clear: for a hangar, this map certainly needs to clear some ships and staff out and make room for playability.

- Chrono

New Sounds: No New Textures: Yes (new shader) Bot Support: No

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Download 'hc3.zip' (2.62MB)

Hangar Complex 3
Author Information
Author: Startana

Email Address: [email protected]

File Information
Title: Hangar Complex 3

File Name: hc3

Game Type: ffa

New Textures: Yes

New Shaders: Yes

New Sounds: No

Bot Support: No- I wanted to add bot support, but still don't know how

Installation Information
Unzip the Hangar_Complex_3.pk3 to your gamedata/base directory. The map should now be available
under the ffa multiplayer menu. If it isn't, open console and type /map hc3.

I had originally planned for this to be a much larger map, but lost interest in working it, so I
finished what I had and decided to release it. There is no custom music, since most players I know
play their own music anyway. There are still a couple glitches that I couldn't fix, but hopefully
most ppl won't notice them, plus they don't affect playability.

Thanks to Stamper for his master sword prefab, [SASH] Clan for feedback on the map design, and 
especially Lil Killa for testing this map, and providing invaluable feedback.

Licence Agreement
* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
Software, and does not work with any demo or OEM versions
of the Software. 
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
illicit, defamatory, libelous, or objectionable material
(as may be determined by LEC in its sole discretion), or
any material that infringes any trademarks, copyrights,
protected works, publicity, proprietary, or other rights
of any third party or of LEC. 
4. My Level does not include any LEC sound effects or music files or 
portions thereof.
5. My Level identifies in every description file, on-
line description, read-me, and in comments in the New
Level code: (a) the name, address, and e-mail address of
the level's creators, and (b) the following disclaimer:
6. My Level may not be sold, bartered, or distributed with
any other product for which any charge is made (other than
incidental charges for time spent on-line), but rather
must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
Levels, all creators or owners of any trademark, 
copyright, or other right, title or interest therein grant
to LEC an irrevocable, perpetual, royalty-free, sub-
licensable right to distribute the New Level by any means
(whether now known or hereafter invented), and to create
and distribute by any means (whether now known or here-
after invented) derivative works thereof, and to charge
for the distribution of such New Level or such derivative
work, with no obligation to account to any creators or
owners of the New Level in any manner.

Copyright / Permissions


You MAY distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line).

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Registered 12th February 2003

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